For me, Hollow Knight started out a bit rough, got fun and interesting, but ultimately, I lost interest in trying to finish. There were parts which were a lot of fun, but eventually it became nothing more than a chore. And I’ve got too many other REAL chores to let a game like this stress me out. So I set it aside without finishing it.
Despite that, I’m looking forward to this sequel. I likely won’t be a day one buyer (but who knows???), but I’m still pretty sure I will eventually play it. I’m hoping there are some nice game play and story improvements, but even more of the same could be nice.
Interesting, I had a very similar experience. I loved exploring the world, gaining new powers to unlock even more areas and growing stronger along the way. The world felt alive and authentic. Traversal was fun and combat was fair. I also liked how the characters you randomly meet have their own journeys, making the world feel dynamic.
But as the ending approached, it lost some momentum. With such a vast world and so much to discover, getting from A to B to C took time. I never actually finished the game but somehow that felt fine. It was more about the journey than the destination, which is rare for me.
If the initial reviews are good, the sequel might be the first game I buy at full price in a long time.
I’ve just been replaying it again since it was included in gamepass - already have hundreds of hours racked up between PC & Switch.
Definitely my favourite roguelite. And the soundtrack is so good. Haven’t tried Exit since I heard bad things, and I never really got to the point where I’d fully completed the first. But that teaser got me super pumped.
Yeah I love the first one. Also have hundreds of hours on it. I think the only things I’ve not unlocked are from the secret boss fight that is different from the others.
Exit was pretty terrible. It felt like a gimmicky cash grab.
Released just last week, great fun frog game. It seems like a stardew valley x terraria type thing with some own interedting systems like frog genetics.
It’s not guaranteed to get anything of value before you hit the boss. There aren’t many chests, active items are often highly situational and you may be forced to abandon it. This may be expected/intended and I may even be able to beat the boss anyway, but it’s more tedious.
Very likely that keys and blanks (both multi-functional), more chests, or money don’t drop enough. This already means waiting on making some choices until after the floor is mostly cleared (despite this not being the best/easiest option for survival) especially when it comes to the alternate path.
I love the thing about the bees. I remember doing the exact same thing multiple times. I eventually learned that you should leave them on the catwalk on the side of the ship and then run to grab them once the ship is leaving (since you're safe as long as you're on the ship somewhere, you'll just be teleported inside with whatever you're carrying).
Also, the airhorn is great. I think I like the hairdryer even more because it's louder, and I think it's fun that you can recharge it to get more VRRRRRRRs out of it.
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