I thought I heard rumblings on Xitter about Sega putting out a post showing Sonic Unleashed recently due to the Unleashed Recompilation project recently released, but I can’t confirm because I refuse to go there.I wasn’t able to find any posts about it on their BlueSky Sega West account, so I have no idea whether it’s true or not.
If it is true they might be thinking about making an official PC port, I might just hold off on starting over in the unofficial PC port and just stick with my save on xbox360… at least until news comes out that they’re going to somehow have ruined it due to evil DRM and some sort of microtransaction shop that allows you to play as Sonic, but get this! With green shoes instead of red! That, and the price being a full $60-70, if not $100 dollar game for a decade plus old game, with the caveat that the Recompilation project be shut down because it hurts their profits.
Is this game fun? I’ve got ubisoft fatigue, is it just more of the same old stuff? I still think I’ll pick this up a year or so from now when its on sale for $40 or something.
It’s a bit of the same, it returns a lot closer to the older AC Games though. For example, a lot of the mythology aspect is removed, and the side quests are a lot closer to the older Assassination Missions. It still uses the framework from the RPG games though (though it’s been heavily simplified from the tree that Valhalla had)
I got the same survey. The ones that they definitely do not want to do, if they value their reputation, are things like “increased cloud save storage (that’s still probably less than what Steam offers)” and things that they took away, like 1.0 installers. But some of the other options look to be more squarely aimed at the enthusiasts of the preservation program that this subscription is designed to financially support, as well as one or two actually good features like legal account sharing. Hopefully they go down that route instead.
It's on par with Steam, I think. You get like 200 megs per product. I know because my Witcher 3 install is above that and it's annoying. That wouldn't be a dealbreaker as a subscription benefit, I don't think.
With the rest I do agree.
I can tell they're struggling and have been for a while. It isn't easy to compete with Steam, and the thing that would have done it (having DRM'd new games in the service) was voted down in a similar survey some time ago.
I would not be against some Patreon-like crowdsourced solution for behind the scenes stuff and prioritization rights. GOG, or something like it MUST exist. Steam is bad enough with their current dominant position, it can't be the sole remaining option in this market.
I would much prefer to be able to give them more money in exchange for more games, though. I am constantly frustrated by how often some indie game is only available on Steam, and I've started buying things full price on GOG but waiting for sales on Steam as a matter of policy.
Is that where it is now? I haven't looked at the documentation in an age. I think most stay lower because ultimately cloud storage is a cross-platform concern and different first parties have different requirements. Plus you want to keep it under control anyway. At any rate it's not a huge concern and other services like PSN or Nintendo Online already charge for it, so... not a dealbreaker as long as the base implementation stays free.
Anything but properly supporting the Linux community 🤡
How have they still not learned that the largest intersection of the people that care about their core value proposition (game preservation, DRM-free, etc.) are Linux users?? It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
If they provided a launcher for Linux users, I’d actually buy shit from them. Yes, Heroic Launcher exists, but I’m not paying GOG for the work that the Heroic dev did. I want first-party support.
Why do you want a launcher? I have a few GoG games and I don’t really feel like a launcher is something I need.
What I do want is games to actually update on GoG at the same time as steam, not over a week later. X4 7.0 came out and it was over a week longer for the GoG version to update, in the end I refunded and bought it on steam instead.
Cloud saves, achievements, and tracking hours is something I do like. I have over a 100 GOG games, so individually managing exe files isn’t something I really want to do.
Do you not have to update that script every time you play a new game? Cloud saves are pretty automatic, and regardless of platform, they’ve been pretty reliable too. It also fits that use case that you go to a friend’s place and want to show them something in your save file on a whim.
Yes, that’s what I use when I need it for GOG saves. But typically, every game puts their save file in a different spot, so you do need to do a one-time setup for each individual game.
Typing backup “Game” “/path/to/files” is pretty simple though. I wouldn’t complain about cloud saves existing, but I won’t rely on them and absolutely wouldn’t pay for them.
That’s great, but maybe we should stop talking about you. People pay for Steam, Netflix and many other services because they don’t want to write scripts. They want something convenient and easy to use. They also want additional functionality. You said how you back up save files, but nothing about achievements, time tracking, friends, screenshots sharing, guides, parties, etc.
Because there is no linix client some games that use these features do not release their linux version on gog due to their company’s feature parity policies.
What if I told you that there are roughly 4 million steamdecks in existence. Ref
And that this is about 1\3 of the Steam Linux market. Ref and about half of the entire handheld PC market. Ref
Of course, we dont know how many MAU GOG has so maybe 4 million new customers is baby numbers, but Steam seems enamored enough of that market segment to commit huge new UI and store features (deck verification, “Runs on Deck” filters, other deck specific stuff) including the game controller mappings which do help with non-deck also but were clearly a necessary element for handhelds. Maybe deck users, it being a committed gaming platform, spend more on games?
Anyway, trying to get subscribers (always a teeny fraction of your free users) ahead of converting new non-customers into customers, seems like bad econ to me.
If GOG is so hot for game preservation why not see if they can score an emulation deal to bring lost handheld titles to PC\deck? Sega might be down, NeoGeo is owned by the Saudi’s, I’m sure they’d love some free money for their back catalog. That’s in line with Lutris’ mission of being the one game launcher for your entire library. A few strategic investments and partnerships could open up GOG as the gateway to classic gaming across devices, but that would require some vision to carry through.
1/3 of the Steam + Linux market, that accounted for an incredible 1.45% of Steam installs in February. This means there were roughly 67 Windows gamers for every Linux gamer (using Steam) that month.
So even if Linux gamers are 10 times more likely to care (and pay for) for game preservation, you are not even approaching the number of Windows users that might. Suppose 90% of Linux gamers care, while only 9% on Windows do, you still have roughly 9 Windows users for every Linux one. And this is a very generous assumption to make.
Maybe, eventually, at some point, this makes sense financially. But if your goal is to be profitable, you grab the low hanging fruits first, not invest in maybe 10% more potential users.
Steam’s investment in UI and store features are part of the onus of hardware platform growth. Steam isn’t just a storefront anymore. GOG has no such interest.
I do think indicators are good for the future of Linux gaming, but it’s just not good business right now to go chasing it.
I’d be happy if they did and adopted Heroic as an official launcher. However, if that happens, I’d still want proper controller support to be added so that browsing the GOG store in Heroic doesn’t require mouse and keyboard bindings on something like a Steam Deck.
It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.
I agree with you for the most part, but valve also is funding the developers behind the most important things out of proton. DXVK and vkd3d-proton were almost non-existent before Valve employed them.
I wish they worked with opensource projects like Heroic to provide an easy and fast way to run their games on Linux like in Steam. And if they provided a donation option or something to fund that work.
They do that already. They’re partnered with Heroic. If you buy GOG games through Heroic, Heroic gets a cut of that sale using a referral code program like you’d see in other stores. It gives Heroic some cash, and it gives GOG a line of sight into exactly how much revenue they’re missing out on by not building the Linux launcher themselves. This is what got me to start buying from GOG again.
We also started a partnership with GOG and now every game you buy from the GOG store inside Heroic will give us a commission, so it is another way of supporting the project. :)
such a strange survey. it was all about “exclusive access” and “extra perks”. i just want to support game fixes so that everyone gets access, but that wasn’t part of it.
I mean, if you’re giving them money monthly for a “Preservation Members Tier” then isn’t that exactly what you’d be doing? You’re just getting some perks as well.
Well I’m already giving them money threough purchasing (200+) games through their store. I don’t need or want any cloud features or a “badge” for that. If their calculation does not fit giving me what they promised, tough. As an aside, I recently had to contact their support, and it was a good, competent experience. So the folks they have are good and should be supported, but not through a f* subscription, but through the regular earnings. That said, I’m completely happy with the Heroic launcher and rather donate there than to join a gog club.
“The human mind. Six hundred miles of synaptic fiber, five and a half ounces of cranial fluid, fifteen hundred grams of complex neural matter… A three pound pile of dreams. But I’ll tell you what it really is. It is the ultimate battlefield–and, the ultimate weapon. The wars of this modern age–The Psychic Age-- are all fought somewhere between these damp, curvaceous undulations. From this day forward, you are all Psychic Soldiers. Paranormal Paratroopers! Mental Marines who are about to ship out on the adventure of their lives! THIS IS OUR BEACHHEAD. And this is your landing craft! You shall engage the enemy in his own mentality! You shall chase his dreams, you shall fight his demons, you shall live his nightmares! And those of you who fight well, you will find yourselves on the path to becoming international secret agents. In other words… Psychonauts! The rest of you… WILL DIE.”
A feel days ago i got a discount for the x franchise on gog and got most of the games, now i’m playing the first one and enjoying a lot, even tho it shows the age of the game is so relaxing to just drift into space listening to the soundtrack and slowly upgrading the ship
I’d consider a small fee to support the preservation program if I then received said games for free. It doesn’t have to be a monthly thing but whenever they are added.
I can’t think of anything else that would be worthwhile.
I have supported GoG for quite some years. I don’t understand why they keep pivoting different things to do.
This may be an unpopular opinion, but I would support paying for the initial game as well as every major patch when a new OS came out. Say, they do something to make a game work on Win 11. One year later we have Win 12 so I don’t mind paying a little for the patch. Then one year later we have Win 13 and I’m willing to pay again if I still play the game.
I would also support paying for online servers for games that have multiplayer components. That takes money to maintain.
As others mentioned, GoG should stop wasting time on a launcher. Hell, even the installer. Just ZIP the whole thing for me to download.
I would also support paying for online servers for games that have multiplayer components. That takes money to maintain.
If the developers were interested in allowing people to keep the servers running, they’d just give us the server code like they used to. If I was in charge of a GOG that was a little more flush with capital, I might fund an easy drop-in replacement library for Steam’s multiplayer APIs so that developers can easily port their games to GOG and be playable, in multiplayer, offline.
Has been since the 2019 mass layoff i guess. Their galaxy development was questionable at best since then. Only noticeable action was marketing. I see CDPR/GOG pretty critic with their new billionaire CEO nowadays, sadly.
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