Factorio doesn’t give a fuck and will let you play with up to 254 other people on the same server. Most survival crafting games have LAN, as a matter of fact. Somehow this is the only genre that will hold developers accountable on a regular basis and make them hurt for not having LAN and player-controlled servers. Not all of them will, but most will offer LAN.
All of Larian’s recent RPG efforts have LAN and direct IP connections: Divinity: Original Sin 1 and 2, and Baldur’s Gate 3.
Titan Quest, Grim Dawn, and the entire Borderlands series (outside of the GOTY edition of Borderlands 1) support LAN, surprisingly, if you want to get your loot game on.
Is Recharge RC the same as the upcoming Unreal engine racing game Recharge? If they don’t have the same lineage, they’ve at least got similar inspirations.
Warside is an upcoming turn-based strategy game inspired by (or ripping off wholesale?) Advance Wars, and it’s got LAN in its features list.
Streets of Rogue is an all-timer in the co-op roguelike department, and it too supports LAN.
A game that I download and install on a regular basis in the freeware realm is Armagetron. It’s the light cycles from Tron but in an open source LAN game. It doesn’t exactly have a ton of depth, but it’s good fun for about an hour every couple of years.
I imagine Minecraft played a large part in popularizing the concept of a player hosted server for survival games. It’s possible that the reason this genre in specific has so many titles where you can do this is because players coming from or otherwise largely influenced by Minecraft see this as a requirement if not just the standard, so devs wanting to appeal to these players may also see it as a standard/requirement.
Sure, but first person shooters always had LAN until they didn’t. Console games always had split screen until they didn’t. Those audiences largely let those features fall off in a way survival audiences didn’t.
I didn’t see a way to set it up on Java without running a local server. Is there? I prefer Java, but it seemed like a lot of hours of work to get a server set up.
Yeah you play single player, pause, and hit “open to lan”
Then someone else can connect to lan by typing in the IP. I think it autodetects a lan connection that’s already open, too, but it’s been a bit since I’ve used it.
Escape, open to lan. autodetected by other Minecraft clients on the network and works modded without issues. You can enable cheats (or not) by default every time you open it again.
To some degree, it may make the player choice seem broader, as you can go full hero or full villain. In some sense, you can also go into the middle by kicking a puppy at one point and then helping an elderly lady at another.
But then, it’s also just hard to portray nuance. If the options are “pet kitty” and “punch kitty”, you know what’s what. But if it says “pet kitty” and “ignore kitty”, it becomes a lot less clear. Maybe the kitty does not want to get pet by a random stranger. You probably won’t be able to gauge its reaction from the character model to know what’s the right choice.
But you also won’t know what “pet kitty” really means. Will your character be gentle and back off, if the kitty does not appreciate the gesture? Or will they stroke that kitty until it bites them?
I just replayed GTA V after the update and I forgot how bad I feel on the torture mission. But then I remembered what the guy looked like and only had to deal with two cutscenes worth. Also got a great line of dialogue if you shout the target early.
I absolutely hate that mission. Even for GTA it sticks out as especially mean-spirited. I always use the battery as few times as needed to get it over with, because it seems like the least horrible thing to do to him.
Trevor’s speech following the mission actually has a decent amount of meat to it. He makes a valid point and the mission is used to demonstrate his point.
He points out how the guy was completely willing to give info, but because everyone is so torture happy, they make a game out of it the whole time (yes, I’m aware), cracking jokes and totally enjoying the guy’s pain.
I really hope the social commentary that permeates Los Santos is still there in GTA VI. Based on what we got in RDR2, I have no reason to doubt this game is going to be scathing on the current political climate. Time will tell.
The problem is that the game forces the player to engage in what is obviously pointless torture. It’s in character for Trevor to do this, but we should be able to choose not to be involved in it. All the same points can still be made if Trevor does it on his own.
With VI, Rockstar is going to have an Onion problem of trying to be satirical in an age when the US government has fully embraced fascism. In Florida, no less! I really hope the game is all anti-authority and there is NO cooperation with any government agencies, only killing them.
Just came by to say hello and kudos to WoW players. Raiding has been most fun part of the game for me (the “interact with humans” part, story and lore aside)
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