I highly recommend the xenoblade series. 1,2, and 3 are on switch with a remake of X coming in a few months. All nintendo exclusive games well worth their cost (if you have time for a jrpg)
Rather than labeling lackluster unfinished releases, these studios should stop setting impossible to achieve timelines, and just release a product when it’s ready. How they do it is for them to figure out
I feel like that has to be pretty hard with how corporate pretty much every “AAA” game publisher is. So many are subsidiaries of subsidiaries and the parent company wouldn’t hesitate to push them to the curb.
They might also be worried about getting into a Duke Nukem Forever situation where they end up endlessly in development. They would end up having to fix issues while also keeping up with gaming trends.
+1 to Animal Crossing. Love the aesthetic of cozy games but sometimes a lack of a solid goal, for lack of a better word (casual games are games, not being judgy about that, they are just not to my personal preference) casual-ness/lack of complexity, or not-the-best gameplay drives me away. I enjoyed Animal Crossing a lot.
Labeling it “early access” is definitely more honest - the dev might abandon it, but at least you didn’t buy it thinking it was a somewhat finished and polished product. And maybe people would be less grateful for the continuing updates, but then again, their opinion of the developer would never have been as low as it was for No Man’s Sky.
I agree it would be more honest but I’m wondering how the early access label would effect their sales.
Games like Project Zomboid and 7 Days To Die got a decent amount of attention from sites like YouTube but I’m wondering how many people stick around for the trickle of updates or will care when the game transition into a full release.
Well, the issue with those games is that they’re already played-out by the time they hit 1.0, at least that’s how it works for me with 7 Days To Die. Maybe there’s some new stuff I haven’t seen yet, but I already saw most of what the game has to offer in terms of gameplay and I don’t feel like picking it up again. Might be a general issue with games that spend a lot of time in early access.
With No Man’s Sky the difference might be that there barely was anything to do after release, so many people probably dropped it after maybe 10 hours.
Golf Story is always a good time. It was one of those games I bought on a whim and fell in love with. Top down golf based RPG with a lot of humor and good pixel art. Have Yuzu on my Deck mainly to go back to Golf Story every once in a while.
They made a sequel called Sports Story that wasn’t nearly as fun.
Mario and Zelda are the obvious answer, but Golf Story would be my answer as well. It’s sad that the sequel sucks (never tried it) and that the series never made it to other platforms.
Yea I really wish it wasn’t exclusive too. Such a unique game
The sequel shipped with a ton of bugs and a lot of the non-golf sports felt very shallow. If I remember correctly the devs announced it was delayed like a week before its original launch date then went radio silent for almost a year. Feels like something went wrong behind the scenes because last I checked they never put out any major patches to try to fix it up.
I’m a huge Metroid (Metroidvania in general fan, it’s pretty much the only genre I play these days) but for some reason Dread didn’t hit the spot for me. I got right to the very last boss fight but can’t say I enjoyed my time with it. The EMMI I found more infuriating than fun and it just felt like those sections killed my favourite part of these types of games which is wandering and exploring. I know you could go back after, but tanking it through areas to get to safety I found frustrating.
However, the movement is goddamn slick in Dread! Don’t think I have played another Metroidvania where it feels that good to traverse and move around the map. Prince of Persia comes close, but fully geared Samus in Dread is just an absolute joy :)
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