Despite the weak story, Stellar Blade offers an enjoyable and exciting experience of action, adventure and science fiction. Smooth and attractive gameplay, varied combat moves and stunning graphics make this game one of the best action titles of the year, which we strongly recommend you to experience
I’ve got an amazing group of online friends, and we’ve been doing a big mix of Content warning, DnD with rotating DM’s, and of course a shit load of helldivers!
Dragon’s Dogma 2 succeeded in taking the principles of the series to an advanced stage of creativity, but it suffered from an imbalance between the elements of exploration and the way the missions were presented, in addition to some problems with the plot. savisgame.com/13664/dragons-dogma-2-review/
Depends on the game. As great as retro games are, I could never give up newer indie titles like Baba Is You or Brok The Investigator, which would be much shorter games or have other problems if they were made for consoles pre-internet games download days.
Though I will say that retro games like Sonic 1 & 2 on Genesis or Ratchet and Clank on PS2 are pretty much infinitely better than the triple AAA slop they’re throwing at us today.
Especially when we have companies (like sweet baby inc.) forcing characters to be changed to Mary Sue’s all because we need inclusivity. I have no problems with inclusivity at all, but I have a major problem with poorly written characters in games that have absolutely nothing going for them besides being perfect.
I mean, let’s not forget that the early consoles had their own pitfalls, a period of gaming that spawned tropes like ‘Nintendo Hard’ and ‘Guide Dang It’ in order to, among other things, pad out the length of what we would consider an otherwise barebones game, and to sell time on their hints and tips hotline. I do feel like there was less bullshit in the past, but it definitely still existed.
I’m with you. In fact I’ll say even retro operating systems were better (no bloat, no spyware, easy to understand/configure/mod/hack around), as well as retro Internet (no Javascript crap, no browser fingerprinting/tracking, simpler HTML, super easy webdev) and retro computing (no soldered-on components, PCs were more modular and easy to repair)… heck, planet earth in general was better back then. We’ve been on a downwards spiral since the 2000s. Everything sucks now.
Started Cyberpunk phantom liberty. I’ve played the game before the DLC and 2.0 and felt it was ok but nothing amazing. Now it’s just awesome, the rebalancing made my smart smg netrunner fun and the new story is way better than the base game.
I’ve dropped fallout 4, it’s just so shallow and gutted, it makes the mass produced Ubisoft stuff deep. I don’t get why they removed all the RPG elements and dialogue to replace with meh crafting and the story is just so mediocre so that doesn’t help either
Having the exact same experience, though I’ve only barely started the PL storyline. The rebalance and revamped perk tree has created so many cool builds and so many fun ways to play. The game is just a joy to play honestly.
Pacific Drive is EXCELLENT and the adaptive triggers and haptics on a Dualsense controller work on the PC version. They’re implemented INCREDIBLY, especially the brake pedal. It’s wild.
Edit: oh I see why you’re being downvoted—OP mentioned Pacific Drive in their post hahaha
Have they ever been good? The sad thing I can tell you as a mobile dev(not game though) is that people on Android don’t want to pay for apps or games, on iOS it’s a bit better but still way worse than PC or PlayStation. There’s also rampant piracy on Android, both from users but even more so from shady app clones Google ignores. As a result free to play, always online with microtransactions is basically the only way to make money
As I have plenty of time due to reasons, I decided to continue Red Dead Redemption 2 after not having played it for a year or so. Damn, that thing just looks great.
It’s not a controversial take, but survivorship bias is certainly strong with anything like this. People like classic rock because the bad songs from that era have faded into obscurity. The same goes for your favorite retro games; for every Ocarina of Time there was a Superman 64. For every Zelda there were 3 shitty LJN games.
The type of trash is just different. Instead of low-effort cash grab games, now we get high-effort overworked devs making a game that asks you to pay for it over and over again.
You even see this with games that were insanely cash grabby from ten or so years ago. Borderlands 2 made you pay for every level cap increase and tiny piece of updated content as it rolled out. The handsome collection fixed that, but it’s still true that it really tried to toll you at every corner. Game is still highly regarded though.
I dunno. I pulled Septera Core out of a bargain bin shoved together with some forgettable mech game for $10, and it was pretty great.
I don’t think effort is what makes the difference. Games now are designed increasingly in ways that are less ‘risky’ in terms of corporate measures of user satisfaction than they used to be. It’s the kind of measure of satisfaction that sees a quest marker constantly showing your destination as clearly preferable to having to actually look at the world and find your way around.
I’ve run into this with friends of mine who are into modding before. When they see one mechanic that negates another mechanic, or that degrades the output quality of another mechanic, they see it as wasted code. To me, that’s the essence of the tension and release in a game. You create a state the player wants to get to, then you put shit in their way and provide them with various ways of solving your obstacles. That’s basically narrative driven gaming in a nutshell, an interaction between barriers and ways of negating those barriers.
But like, I think that may be part of what’s missing sometimes in pushing these more like real-world convenience-oriented features akin to a GPS app. If you’re making a GPS app, you want it to work perfectly, but in a game it’s kind of more fun if it’s got a little bit of jank in it. Not the actual code, obviously, but the player’s interaction with the mechanic in the game world. A straightforward trip from point A to point B isn’t much of a story.
Honestly, I think it’s just more of the kind of watering down that’s inevitable as you get too much money wrapped up in a project. Corporate infrastructures and IPOs aren’t conducive to art. Or quality in anything else, for that matter. It doesn’t just affect what decisions are made in a game’s development, either. It affects how people are educated, who gets hired, how labor is divided.
There’s definitely something to be said for the effects of nostalgia and survivorship bias on the appearance of retro gaming in a modern context, but there also have been major changes that aren’t just about the decisions of individual companies.
Honestly, my argument that new and old games are both good would be to point straight at the Ratchet & Clank series.
In my opinion, it’s only gotten better with time, and the latest entry in the Series from 2021 is genuinely one of the greatest games I’ve ever played. It’s modern, cutting-edge, requiring a PCIe Gen4 SSD and a DualSense controller for the best experience. It’s just fantastic. New games, even AAA games, can be great so long as the project is being led by people who know how to make good games.
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