Probably most hours I’ve spend where with Conquer Online back in the days before mysteryboxes where introduced. After that probably puzzle and dragons.
Luckily after those games I learned to question my time spent in these games. (Basically just one day after grinding tower of gods for umpteenth time to spend my 1k stamina/energy, I asked myself wtf am I doing with my life, was I having fun?)
After that my most played games have been Grim dawn, Sacred2, Monster hunter world, No Man sky, Incredible adventures of van helsing then various 2d fighters like Blazblue, undernight inbirth and Granblue fantasy versus that I play on locals.
Uh oh I have 517 hours in Planetside 2. That’s only counting Steam game time, and not using the standalone client before I played on Steam or time spent in the closed beta.
I have almost 1,000 hours in Final Fantasy XIV and I have only finished the main game and first expansion. Although I mainly played before the first expansion came out and got back into it in 2023.
Other games include: World of Tanks Blitz with 755 hours on Steam, not counting mobile; Lord of the Rings Online with 714 on Steam, not counting standalone client before it was on Steam; Elite Dangerous with 687 hours; Star Wars The Old Republic with 572 hours on Steam, not counting the standalone client before it was on Steam; Elden Ring with 360 hours; Mount & Blade Bannerlord with 180 hours.
Honorable mention: The Elder Scrolls III: Morrowind on original XBox. I don’t know how many hours I sunk into that, but it was a favorite of mine.
Over 6000 hours on Dota2, I became passionate about the esports scene, only to eventually realize that multiplayer competition has little to do with art.
there are slight caveats to that data. first of all, i actually have more time spent within Terraria, since i have about 144 hours recorded in tModLoader.
and second of all, i do estimate about 250 hours spent in Fallout: New Vegas as well. but since i own it on GOG and not Steam, i do not know for sure.
I believe publishers already have good control over their prices. If they feel a game isn’t selling to the extent they wish, they lower the price. If it’s selling well, then they have no need to lower the price.
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Aktywne