I just started playing "Dave the Diver". It's been a lot of fun so far. There are a lot of systems to play with, and you keep unlocking more. I just unlocked the fish farm.
Wow, there is so much misinformation in this thread… I’m not going to include references for the following statements, but just as a couple of pointers for further research:
Pong came out in 1972, not 1978.
Hunt the Wumpus was created in 1973, after Pong.
There is no “the first video game” as it is almost impossible to find the definitive first example. Turing had written a chess algorithm before there even was a computer that could run it.
Tennis for Two was not the first video game, whichever way you see it: there were several graphical games for the Whirlwind project that came out at least 3-4 years before TfT.
Tennis for Two was also not Pong’s precursor. That would be Computer Space, which came out in 1971, a year before Pong, and was created by the creator of Pong, Nolan Bushnell. (Edit: yes, well, it was a precursor, but not “the precursor to Pong”.)
I’m not blaming anyone here: it is very hard to keep up with new research at the moment. Many things people thought were true even one or two years ago might quickly be superseded by current findings. But please don’t just quote things from memory when trying to correct statements.
Incidentally, the first rage quit did have something to do with Pong: There is a fantastic video of Ralph Baer, the creator of the Brown Box and therefore the spiritual predecessor to Pong, rage quitting in 1969 at a demonstration he had organised himself.
Still trying Baldur’s Gate 3 solo Honor Mode. I’ve died a lot, to all kind of different enemies. Currently, I got a good run going, made it to level 6, still Act 1, but almost done. Hopefully I don’t turn off my brain again in a crucial moment and just eat dirt.
An awesomely weird firearm simulation/stealth game, with a storyline consisting of equal parts gun safety, mental health awareness, and cult reprogramming. Almost every function of the player weapon is a different key on the keyboard. Reloading a single magazine is like a 4-6 keystroke sequence. A suddenly jammed weapon is like being presented with a tiny puzzle to solve, while under fire from deadly turret drones. One shot from an enemy kills you. You can and will shoot yourself in the leg. There is fall damage. There is broken glass damage. You are not an action hero, you are a sentient range target. Every bullet matters.
Anyways, it’s very paced, tense as fuck, and a decent challenge. The voice acting and soundtrack are also lovely.
@chloyster Grim Dawn on my highest level character (Lvl73) but still getting my head bashed in by some Mini-Bosses on Ultimate difficulty.
Blasphemous - gave it a swirl for about an hour / hour and a half. Lovely world building and premise, but for the souls-like platforming I really need to be in the mood first it seems.
Not sure if this is what you’re looking for, but Hunt: Showdown is a pvpve experience set in a fictionalized horror-themed 1900s old west.
The guns have few shots and are very slow to reload. Often your best strategy is to move very slowly and deliberately, looking closely for any movement from other players, taking care not to make any errant noises. Every single sound you make, including right clicking to aim down sights, is audible to your opponent if they’re close enough. One good shot is enough to down someone.
The result is a unique experience that can hit both extremes: agonizingly slow build up of anticipation, or a fast paced chase through the woods to cut off an escape.
Also the sound in that game is absolutely top tier. It’s very easy to pinpoint a location of a sound, making noise a high priority while moving around.
Btw: There are USB foot keyboards on the soulless online marketing platform of your choice. They can usually be programmed to different keys or combinations. While it is not something I would use for FPS gaming, it can come handy in situations like yours. I have one with three different switches that are programmable which is quite handy.
Hunt Showdown, it’s literally a slow shooter - old, single shot weapons and similar.
Have a few thousand hours between me and my friends, its decent but someone high up in Crytek seems to be pushing for “popularization” - it’s not as fun and slow-ish as it used to be.
There is a different game coming up with possibly slow game play too, HUNGER, not much known yet though.
Yeah, Hunt Showdown was peak multiplayer for my friends and I about 2 years ago, but it’s continually gone in a direction that has erased its identity. It used to be about map knowledge and patiently waiting for opportunities to punish opponent’s mistakes. Now they’re trying to make everything more fast paced. On one hand, I get it, because it was never going to break out of its core audience of veteran players. On the other hand, that core audience was what was keeping the game alive.
Ah yes, the ol’ ‘ostracize the core fanbase to gain a more ephemeral one’ strategy. A popular choice these days, unfortunately.
Yeah, I put dozens of hours into Hunt with some friends. We would only be able to play every few months. So every time we logged in, they had made new mechanic changes, some of which made the game less of what we liked. I always appreciated that there were no respawns. If you killed someone, they were out, period. If I die, then i wasn’t careful enough.
And then one day we come back to play, and kill someone, only to have them pop back to life behind us. I felt like the gameplay I enjoyed had been betrayed.
What specific changes are you talking about? I know everyone hated the UI update (even though the old UI was atrocious), but the gameplay still seems pretty deliberate and slow-paced, at least until you get in a three-team firefight in one compound.
It’s honestly been a while since I’ve logged on, because my friends don’t play anymore. But some of the changes (which may be different than when I played last) that seemed like a departure in my eyes were:
Faster burn speed – this, in my eyes, was the turning point
Necromancer solo trait (though I’ve heard that’s been reworked since I last played)
Adding silencers to tons of guns (on one hand I like this, but on the other hand part of Hunt Showdown was always balancing clear speed with loudness, at least in lower ranked lobbies). I understand that they have subsonic ammo now, which I imagine balances it out.
Multiple ways to restore health chunks – it used to be that you could only restore them by killing the boss, which made it easier to make mid-match decisions on whether to push people or not
Fast Fingers trait, while cool in its own right, homogenizes guns like the Martini Henry, Springfield, and Sparks. It used to be that when someone missed me with a sparks, I knew I had 4 seconds to push.
Surefoot trait allows you to sprint while healing and crouchwalk faster, thus speeding up gameplay and reducing the punishment of poor positioning
Firebeetles allow people to not only scout from a higher position, but also force enemies to go loud with guns or have one of their healthchunks torched
Levering was made faster and more accurate for some reason
Also Bounty Clash mode, while fun, seemed like an odd decision. It sped up the gameplay quite a bit and shook up the meta in ways that made it feel like an afterthought or an experiment. Though I didn’t give it too much of a chance.
All of that being said, I still had a ton of fun with the game the last time I played it. I know others have a propensity to shit on all of the decisions that the devs make, and that’s dumb. I’m glad it’s still around and people still play it, but it’s becoming less of my cup of tea. I also put like 1200 hours into it, so maybe I’m just a little burned out.
bin.pol.social
Aktywne