There is a single player option but the game is way more interesting as a multiplayer game.
You have 30 days to avoid a meteorite destroying your world. You start on a wild planet and you need to progress through several technological advancement to build a laser able to destroy the asteroid.
You have some classical resource collection and processing. However where it become interesting is the fact that every action impact the environment, slowly first then more drastically towards the end.
If the miner left his tailing on the ground untreated then it will slowly pollute the ground and impact the production of the farmer.
If one of the woodcutter cut too much woods in the forest then you create some deforestation, less trees means less pollutions to be absorbed. The hunter can hunt some animals species to extinction or help them to thrive.
Since it’s a multiplayer game there is the possibility of voting laws to protect some lands and which money will be used for global exchange.
It’s a fascinating game, unfortunately it is quite time consuming and not very polished but I love the concept.
Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don’t think you’d even really notice what’s missing unless you specifically look up what’s not there.
Totally solid option for some people, but not everyone. Depends on the game (some can’t be judged in two hours), your available time (can’t refund a game you bought a year ago that you only just now played), etc., and limits you to buying only from Steam. What if you’d rather buy from GOG or Humble Bundle?
Totally depends on the game. Some games, like Ratchet and Clank Size Matters, yes for the final boss. Games like Brok The InvestiGator, no because I found the combat easy on the hardest difficulty.
I agree. I honestly hate boss battles. I love playing video games on hard mode, but for some reason boss battles have never filled my soul with joy or given me a sense of satisfaction when I’m done. They just irritate me. I definitely have games where I’m on the hardest difficulty for normal game play and then right before every boss battle I’m going into settings changing the difficulty to story mode so I can knock them down in 5 hits and move on with the game.
If there is no demo that’s on the devs. Also you could just refund on Steam, that’s what I do, can’t be arsed to download the game twice really. If it’s good it stays, if not down it goes.
A lot of people talk about the steam refund policy however I just don’t trust that I will get my money back even though it’s a “non questions asked” kinda deal. If I’ve given them $80 for a game, they can easily decide to just keep it…
I think my preference would be to have the game offer to reduce the difficulty temporarily after failing or offer other forms of support to make the boss encounter easier. If I selected Hard then I probably want the challenge of Hard, but if this difficulty spike is too much, then smoothing it out could be acceptable.
This is also ideally in addition to a way to adjust the difficulty mid-game as needed, of course.
People’s views on IP boil down to: I want to pirate games. None of you are thinking about patents and trademarks and how they benefit people from having their work shat on. Lemmy is infuriating.
The 7th Guest and The 11th Hour remain top-tier for me. The music was half the experience, turn it up and just enjoy that creepy vibe while solving puzzles. And they’re all on The Fat Man’s Bandcamp now!
My dad and I used to play 7th Guest together. What a classic! It’s been a long time since I played that one. Had it on CD-ROM. Now I need to go find the soundtrack.
The full soundtracks to both games are on the Fat Man’s Bandcamp, which I linked up above. Also, the “greatest hits” collection album 7/11 is on Spotify. It’s surprisingly easy to listen to these days!
Sure, I’m generally in favour of more options when feasible. Hell, if someone wants to skip 90% of a single player game, more power to them. Hell, any non-competitive online game too, though I doubt many publishers would consider not charging extra for it…
Would be nice if there was a dynamic difficulty that constantly changes based on how well your performing. You can always have a hard fought and be victorious but just barely to have a great experience. Would need a different implementation to have some penalty or reduce reward for not performing well so you will be motivated to try your best. Although properly implementing that is definetely a difficult task but seems possible enough to hope for. The closest thing I can imagine is hades that gradually increases damage resistance each time you die and I really like that implementation for a rougelike. I am someone who likes a bit of challenge but will definitely lose interest if I have to repeat something multiple times. Hades is an exception as each runs varies a lot but soulslike game that you have to try multiple times to learn and defeat a boss is a massive turn off for me.
A lot of games allow you to adjust the difficulty mid game. I’ve played several games on “ultra masochist hard” only to lower the difficulty for the bullshit final boss (looking at you Kena).
That’s actually what I tend to do, but would be nice (for laziness) to have two different settings. Or for cases where games don’t allow adjustment after starting.
Funny you bring up Kena, because that is actually probably a prime example for me too. Loved the rest of the game, but the boss fights were a bit too difficult imo!
I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.
I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.
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