I’ve come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It’s probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.
Anything that circumvents the design of the game to gain an advantage is technically cheating. I wasn’t necessarily saying it shouldn’t be there. Just pointing out, there is usually a wat to do it in most games. The devs have to have a way to test things and move the stories forward without playing hundreds of hours of game.
Maybe you’ve read it before and you want to skip to the good parts. Maybe it’s non-fiction and you’re only interested in something specific. Maybe there are parts of the story that make you uncomfortable, but you’re enjoying it overall. Maybe a page is missing. Maybe it’s an abridged version and it’s not up to you, that’s just what was available.
And to the original point, what of translations? Maybe the original author is dead, and somebody translated their book. Are you ‘circumventing’ the author’s original intent to ‘gain an advantage’? I mean, yes. Does that mean you’re ‘cheating’?
What about audio books? Was the book intended to be read on a page? Are you cheating by having the book read to you?
Calling these things ‘cheating’ is silly and unnecessarily loaded, and they assume that the goal of a work is completion. That the only reason you would start a thing is to finish it. I don’t believe that’s the case for any art. One might say that the challenge in a game is the point, but that’s only sometimes true, and challenge is relative. If something comes naturally easier to you, is it ‘cheating’ to use mods to make the game more difficult, because you’re gaining the advantage of improving your experience, against the original intent of the game? I don’t think so, so I don’t see why it is any different the other way around.
To think about it another way: if you subtract that paragraph from that book, does it cease to be a book? No, it’s just a different book, and that can still have value to people. You’re not ‘cheating’, you are making a new experience for yourself.
I could go on and on so I’m gonna stop myself here.
I like Jedi: Survivor’s method of accessibility. They let you slow down the game if you need a little more leeway with the bosses. You can crank that slider down to like 10% speed and it’s like being Neo in that scene where he dodges bullets. You can still fuck up but it’s pretty easy. I used it for the platforming because I hate platforming so much.
I think the (re)advent of demos has been an amazing boon for the industry that it forgot. Whether simplified full games or up-to-a-point full releases, it’s great to give things a try before you buy. Demos were huge in the 90s, and then capitalism thought it knew better.
I, for one, have bought more games this year in part due to the demos, whereas I used to demure to frugality and concern over refund policies.
I mean … Valve has an extremely reliable 2 hours or 2 weeks policy which is good enough for most games IMO. I’ve rarely needed more than that in terms of a demo to gauge whether I want to keep something or not
And that’s great for you, but I have a family, and sometimes I have to pause a game, and that means those two hours can go up quick. Demos are inclusive to people like me.
I guess that’s fair, but a lot of games also have “save anywhere” kind of saves where you can just close the game. Or they’re “there is no pause button” games.
I just finished my first BG3 playthrough last night, clocked about 140 hours total. Debating whether to take a break before starting a new Dark Urge run
I came back to using Linux after a few years break this week, tested a bunch of different distros, and for some reason the game I picked to load on all of them to test gaming was No Man’s Sky.
Needless to say, after I finished setting up my final distro of choice (which was Ubuntu 23.10), I’ve put many more hours into this game since.
All of the selfish things I’m learning from the comments in this thread about what Microsoft has been doing with their console such as banning aftermarket tech like controllers or generic SSDs is why I finally quit buying consoles entirely years ago and why I stopped paying for Xbox live. Enshitification is a real thing, my dudes.
I bought Cities Skylines 2 under the premise that I’d refund it if it ran like shit. On my PC it runs about the same as the first game. Which isn’t great, around 30-60 fps, but also not unplayable. I haven’t played a lot yet, but so far I’m enjoying it. I did get into a fight with the UI thingy that lets you designate an area for landfills/farmland/etc. It feels very counterintuitive when you build the respective building and then try to mark the area. But when you finish the building and then edit the area again it suddenly works a lot better. Maybe my brain is just weird
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Nigdy nie miałem tam konta, ale kiedyś słyszałem, że komornik nie może zająć Ci kasy na koncie revolut. Ostatnio usłyszałem, że ma się to zmienić. Czy ktoś może to potwierdzić i ma jakieś źródła? Czy macie do polecenia bank, którego dalej nie może zająć komornik?
To nie prawda że nie może. Może jeśli sie dowie. Te konta nie były w magicznym spisie komorników więc nie wiedzieli gdzie szukać ale ma się to zmienić podobno. Revolut działa na trochę innych zasadach niż typowy bank “stacjonarny” więc pewnie stąd różnica.
Nie znam się ale Chyba każdy bank zgodzi się na zajęcie przez komornika jeśli jest to zgodne z prawem więc nie pokładał bym nadziei w żadnym banku w UE.
I started a second (and third) run of Baldur’s Gate 3 (4 and 3 Player group respectively), one as a barbarian and on as a bard. It’s definitely my favorite game in recent memory, it might even be one of my favorite games or single most favorite game ever.
Besides that, Mario Wonder has also been great, although I didn’t play a lot of it yet. I did finally get a (used) Switch for that game though, so I’m definitely intending to play through this game at least once.
It’s definitely my favorite game in recent memory, it might even be one of my favorite games or single most favorite game ever.
I just began act 3 of my second playthrough, which has amounted to an obscene amount of playtime for me. I play single player games exclusively, and these days am often eagerly thinking of my next game anytime I hit the 30-hour mark of whatever I’m currently playing.
BG3 is a truly monumental achievement. Plus Karlach is indisputably one of the best characters ever created for a game.
Right? When I was a kid I would specifically enjoy the “challenge” of trying to beat something over and over. Nowadays though… I just like playing a game for the experience. I still like feeling “progression”, so things go from difficult to easy as my character advances. But having to repeat something multiple times? Eh… just not my jam anymore.
In the end, it’s personal preference, and so both play styles should ideally be supported.
I love a challenge, it’s how I relax. If something isn’t challenging for me I quickly get bored and stop playing. I basically need my brain to be stimulated and thinking and trying to properly relax. Which is why I often trend towards “hardcore” or difficult/brutal games.
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