Antichamber was pretty good for this. You would accidentally fall off a bridge or something and expect a game over, only to find an entirely new area to explore. There were no failure states as far as I remember.
I'm not sure if it qualifies exactly as what you're describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it's full of typos like "fission mailed" instead of "mission failed" and there's a small window in the top-left where the fight is still on-going.
Also, notably, all the soulsbourne games kind of subvert the player's death by making it basically required to continue most of the time.
I don’t think this qualifies. That moment you’re referring to is more a “breaking the 4th wall” situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.
I like the term boomer shooter. The reason is the alliteration. But more importantly…
Rookie Level 1 Gamer: “They’re called boomer shooters because they’re old like baby boomers”
Veteran Level 20 Gamer: “Baby boomers thought Doom was satanic, that’s a stupid term”
Enlightened Level 60 Gamer: “They’re called boomer shooters because of the huge debt they owe to the original Doom modding scene and therefore “Boom”, one of the first limit-removing source ports”
GigaChad Level 80 gamer: “Who cares. My ego isn’t so delicate as to have my sensibilities offended by whatever the fuck you want to call it. If you think something like ‘MyHouse.wad’ is something that is for “bOoMeRs” (a.k.a. anyone old enough to know that it’s called a “VCR,” not a “VHS player”) then you’re the one missing out… not me.”
Little Big Adventure 2. Just before the last boss I managed to save myself on the last island without a way to leave it. But I needed to leave and get another Ball or w/e it was to unluck a door. It was my first real pc game experience ever. Dunno why I stuck with this hobby after that tbh :)
Pathologic 2, it's a Russian horror game. There are real, permanent repercussions for dying and loading a save won't help you get rid of them. Sadly saying too much is a huge spoiler, but there's actually a storyline that's revealed with each death. Your deaths also affect the physical world.
OT: what happened to all those beautiful mods? Are they still there? I remember IndustrialCraft, Build raft, there was a mod that introduced bees (?) And another one called Logistic Pipes. Damn I was completely in love with those logistic Pipes
Logistic Pipes also didn’t make it past the block ID change in 1.12, but there are a variety of new storage mods like xNet, Integrated Dynamics, Applied Energistics 2, etc.
My personal opinion is that minecraft modding is a lot quieter than it used to be because Microsoft has been playing down the Java version (the moddable version) and playing up the version you have to pay for addons / mods (Bedrock). But there’s probably a lot of things contributing - aging demographic of the Java version, the fact that the mod API never happened and never will, disillusionment with M$, etc.
Besides all the roguelikes people mentioned, Omikron: The Nomad Soul from Quantic Dream has you possess a different body each time you die, which comes with different conditions. The idea was then reworked much more extensively for Watch Dogs: Legion, where you play as a whole resistance movement you can expand via recruitment and jump to a different member upon death.
That game blew my mind when I played it back in the day. Despite all the clunky mechanics it achieved a sense of place I don’t get from most modern games. I’m surprised they haven’t revisited or revived it in some way.
I mean, Bungie’s remaking Marathon! Anything is possible in this crazed timeline
You’re right, it doesn’t really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.
Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.
The space is so saturated it feels like it’s only a matter of time before every game I’ve ever played is remastered, remade, revisited, or given a extremely late sequel
If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.
But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?
Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.
Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.
It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.
Yet often you have to repeat the mission, and often said missions have concrete failing states (don't be spotted, don't miss the car, don't let x die) and less opportunity for branching from a failure.
Yeah, modded Minecraft is still a big deal. You can join us over at !moddedminecraft if you want. The mod Create is a big deal right now, and rightfully so. It may well be the greatest of all time, as far as Minecraft mods go.
Planescape: Torment is an old PC RPG similar to Baldur’s Gate 1&2. Your character recovers from death in the morgue (which is where the game starts) and occasionally it will trigger memories in your character, who has amnesia of sorts.
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