I always appreciate when the game allows you to choose how far the camera is from your character, and when they let you pick if you want to play first of third person.
I’ve been pretty psyched for this as someone who consumes a lot of 2D Mario content including Mario Maker and SMW ROM hacks. Glad to see basically everyone saying it feels solid
However, this quote from Digital Spy,
Instead, Wonder’s strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.
Is something I was kinda worried about as well. The wonder effects that were shown seem cool, but I really want the platforming to take the lead role. SMW ROM hacks show us that pure platforming can still be creative as hell. I wonder how SMBW will stack up to the likes of, say, GPW3
Z drugiej strony wzmocnił swoją pozycję na prawicy– ma 18 posłów, czyli tyle samo co wcześniej, a PiS ma ich dużo mniej. Kaczyński jest od niego coraz bardziej uzależniony
Z is a fantastic game but some of the levels infuriated me, no matter how well I played the AI seemed to have an answer… Turned out the difficulty goes up a notch after each loss since the devs expected you to git gud.
I remember initially falling in love with the concept of the game and the humor and the graphics, but then feeling absolutely crestfallen that I couldn’t accomplish anything in the game!
But then I had my very first big gamer epiphany - you need to be aggressive in Z! So not only was it one of my big surprise favorites, I had one of my most rewarding aha! moments as a gamer with it
I don’t remember where we got it, but back in the old days when everyone was trying to replicate the success of Rollercoaster Tycoon 1 & 2, we had School Tycoon. It’s certainly no Rollercoaster Tycoon since it was specifically aimed at a younger audience, but I find it still enjoyable enough when you want to just kill time.
Definitely better than Deep Sea and Space Tycoon. That’s a definite. We had those as well and I could never figure out how the hell to actually properly play them.
Elder millennial, here. One of the weird things about the 90s was cereal boxes marketed to little bastards like me at the time would often have some kind of toy included in it.
PC gaming was kind of in its infancy and growing rapidly in popularity, so eventually the inevitable happed: a cereal company promoted their cereal by shoving a fucking CD into it, that little bastards like me lost their shit over, installed, and played the snot out of.
Cornflakes is cereal. AoE is Age of Empires, you might have heard about it. The comment I replied to was talking about games being released in cereal boxes. Where is the context lacking?
That had to be wild to work on. You get brought into the kickoff meeting for what you assume is going to be some soulless marketing gimick, then they start laying it out.
It had a plot, a decent amount of levels. There was a good amount of heart that went into that.
If you consider the last one as New Super Mario Bros U, then sure, we are over a decade. However, Mario Maker, and especially Mario Maker 2, are so wonderful and repayable, that I feel no need for a new 2D Mario game. I get that a game like Wonder is going to have “curated” levels, and things can work more cleanly, but the volume of quality levels in the Mario Maker series is enormous. Anyway, I just find it odd to see your comment, which seems to ignore these titles.
Neither? Wildlands has some REALLY shitty depictions of South America and Breakpoint is that modern day ubi-Clancy of “Are they ironically spewing right wing propaganda or?”. And Ubi in general is a company with rampant employee abuse of a sexual nature.
That said: Wildlands is the much better game. Breakpoint “feels” better, but it is clear it was designed to be a co-op live game from the start with most of the missions not designed for AI. Whereas Wildlands was very much set up to just have three problematic bearded dudes lean out of a jeep and unload on anything you drive past.
Wildlands. Breakpoint isn’t crap, but Wildlands is just superior. It got more soul at least. BP seemed like a rushed “it worked, let’s do it again!”. From a mostly single-player PoV
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Aktywne