We’ve been playing Walkabout Minigolf on the Quest 3 which is fun. We take turns and play 4 holes each in a row, and during play we discuss how to approach different obstacles and where to search for hidden balls. Obviously casting to the TV while playing.
A lot of people have mentioned It takes Two, which really is great and you get to try many different mechanics.
You can also check out Fling or Keywe on steam. Only 2 players max (as compared to 4 players on Overcooked or Plate Up), but less complicated controls. Bread & Fred is another I’ve been meaning to check out too.
Unrailed has simple controls but more objectives to accomplish, and Out Of Space is similar to Overcooked but not in a cooking setting.
Edit: Didn’t realise I used a shortened name. Fling refers to ‘Fling to the Finish’
I’ve played it takes two with my partner and kinda got a little complicated around and after the first boss, definitely gonna give KeyWe a shot! Work our way up to it takes two again
It Takes Two is probably the best jumping off point (as you’ve already been informed). It has enough variety that you can discuss what parts they liked and maybe find the games in that kind of genre.
My partner isn’t big on games, but loves The Binding of Isaac for coop. The latest DLC adds a better coop mode, but the original coop mode with coop babies works well too (and there’s advantages like them being able to fly so they don’t need to worry about floor hazards). I think the fact that they grew up in a catholic household but aren’t religious helped them get into it lol.
My wife is not very spatial, but enjoyed playing coop Portal 2, for a little bit. Once we got to the stage where I was just telling her where to go or stand the entire time we stopped playing together.
My partner had a hard time dealing with FPS movement. Throwing in portals just made it a complete mess. It really wasn’t a good jumping off point, I think it’s good to be weary.
I think they have to get to the point where they mightbplay a video game on their own before stardew valley would land for them. They weren’t particularly inspired by the trailers.
This didn’t really work for us to be honest. It went a little better than most games, but it was too easy to get separated and do your own thing and it just didn’t really feel like we were playing together. Could be a strength, but I don’t think it’s ideal if your partner doesn’t really like video games haha.
Late to the thread, and you already have loads of suggestions, but Portal and Portal2 may help your partner with their spatial issues. I’ve heard that those are the games to use to introduce someone who doesn’t play videogames in general, but specifically FPS, to the media and basic controls that most of us gamers take for granted.
NOPE. This might work for some people but my partner couldn’t handle it :/. When walking around in 3D and paying attention is hard portals are just too hard when thrown into the mix. I would kill to be able to play Portal 2 coop, but alas :C. Maybe Portal 2 would be better to start on, they do a better job of introducing some concepts and the story is harder to completely ignore lol.
Serious answer:
If it doesn't have to be digital, there's an entire world of board games available. Dominoes, Magic: The Gathering
Funny answer:
If it has to be digital, Table Top Simulator is fairly cheap and can play an entire world of available board games. /s
Wife an I split time on RDR2. Her doing most of the fishing/hunting, me doing the rootin/tootin parts.
We do play some board games. I think magic has the same problem as with mario kart, but with less pick up and play-ability. We liked playing gloomhaven ok, but I have to do the setup.
That kind of spliting gameplay could maybe work for us eventually, but I kind of doubt it at this point.
To quote Bob Belcher, "Laugh On Loudly". Gloomhaven is so good that I kickstarted Frosthaven to support the maker. It's sealed in the box, in a closet.
I do play Frosthaven (we've completed Gloomhaven and Forgotten Circles) with 2 of my siblings and a step brother on Tuesdays. Fridays I play Crimson Scales (fan made Gloomhaven expansion) on Table Top Simulator.
Luckily, the sister and her husband host and do all the setup (we play their copy). TTS, I host but the "setup" is basically loading the mod and clicking a couple buttons. For the physical game, we use Gloomhaven Secretariat to manage the monster abilities, attack modifiers, health, effects, etc which really cuts down the setup/teardown time.
I did have a seat open up on the Friday table, we get together about 5:30pm and run until 8pm Eastern...
Looking into secretariat for gloomhaven quickly, it looks really useful, I’ve been thinking about the gloomhaven video game as an option too. There are things I like about physical more, but I also think it’d be very convenient.
I super appreciate the implied offer, and hope that someone fills your spot. I am however on west coast time, and am kinda half evening shift schedule besides, so I wouldn’t be able to make that at all regularly…
In the board game theme, have you tried any 2-player abstract strategy games? Some of my favourites include:
Quarto (complex 4-in-a-row game with a twist: your opponent chooses the piece you must play)
Quixo (from the same publisher, Gigamic - tic tac toe on steroids with an ever-changing board)
Hive (each piece moves a certain way, very portable defend-the-queen game)
Tak (simple rules, deep strategy - connect opposite edges of the board while preventing your opponent from doing it)
Not strategy, but abstract speed game: Nine Tiles by Japanese company Oink Games (not Nine Tiles Panic, tho that one isn’t bad). Oink has very clever, easily packable party games and a few can be played with two people.
Divinity: Original Sin 1 and 2. It’s not on the switch, but I’m guessing it should run fine on your old laptop since D:OS1 came out in 2014. My wife and I love these games since she isn’t very good with fast action, and these are turn based fighting so she can take her time figuring out what to do to whom.
Yep, my partner also did not enjoy the “misses” on his list, but we had a blast playing divinity original sins 1 & 2. Now we are 100 hours into Baldurs gate 3. I highly recommend these games for couples.
Surprisingly, though, while more fast paced, she did also really enjoy It Takes Two. It is a game that does try to be a bit accessible for the new player.
I started playing it again recently and it's as good and fun as ever. If they start up the development again I hope they don't make it worse, I don't want hots2 with the same 'blizzard overwatch 2' mindset.
Well funny thing is, HOTS used to work like Overwatch 2, but they changed it to work more like OW1 in an update called “HOTS 2.0”, which was very well received.
Personally I get you though, Battle Passes and other FOMO nonsense are cancer and I don’t want it in games
Oh yeah I played both before and after hots 2.0, I just don't want battle passes and overpriced skins. I always thought the gold, gem and shard prices were pretty fair and accessible in hots, which made me actually spend money on it more than any other game at the time... but apparently it wasn't designed in a way to draw the whales in so it didn't make as much money off them.
Oh it definitely drew the whales in (I used to whale for it, bought Blizzcon tickets just for the HOTS mounts and flags), but Bobby Kotick had the mindset of “If we can’t build an eSport brand around it, it’s useless!”
That’s why Overwatch PVE and HOTS went out the window
Valve works differently than other companies. Internally everyone works on what they want when they want. You can literally wheel your desk to a new location if you decide to want to work with another team. Because of this though it creates an odd dynamic that isn’t always going to work out best for the developers or the consumers.
This is why it feels extremely random whenever valve releases something new. You would think they would just release banger after banger of hot AAA titles. But it’s more complicated than that unfortunately. This is also reflected in things like fixing cheats in team fortress 2 etc etc.
I second the Lego games. Although the older ones (Complete Saga) & Lego Indiana Jones were annoying to play COOP because there’s no split screen.
But Lego Star Wars Clonewars has split screen so you don’t get in the way of each other. I haven’t actually played other newer Lego games but I assume they will have split screen as well.
In our world, the lack of split screen was a feature. It was less co-op as in play together, and more like play as a team. We enjoy fighting about meaningless stuff like whether to collect studs or whether to hurry along. I’d imagine if I tried playing with a sibling, there would be blood.
For me I just found it annoying that whenever we wanted to go in different directions one player would end up getting dragged back by the camera border. So many failed jumps…
But that’s fair, if someone thinks that being able to get in the way of each other and being forced to cooperate better due to it adds to their enjoyment of the game then playing the games without split screen could be preferable.
My partner was never really into games growing up, and especially had trouble with the spatial aspect and controllers.
The tipping point came when we played Minecraft together and they got to use a keyboard and mouse rather than a controller. Since then, they’ve done tons gaming on their own with hundreds of hours in Stardew Valley and a more recently a deep dive into Fallout 4.
Destiny 2 played a big part in learning shooting mechanics, sense of space, and especially precision platforming.
Thrilled to see that you’ve found and enjoyed It Takes Two because that’s our all-time favorite co-op game and we recommend it to everybody.
Since yours is into puzzling, I want to second the recommendation for the We Were Here series. The first one is free and each is better than the next. It’s an asymmetrical puzzler that requires two computers with each player unable to see the other’s screen. Communication is critical to solve each of the puzzles.
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Aktywne