My personal minimum is a stable 40/s, which is roughly where I start noticing the lower framerate without paying attention to it.
With 30/s I need to get used to it, and I usually underclock (or, rather, power-limit) my GPU to hit an average 50 unless the game in question is either highly unstable (e.g. Helldivers 2) or the game is so light I don’t have to care (e.g. Selaco).
Maybe this has changed since I’ve upgraded my gaming specs but I used to average 14 FPS on Kerbal Space Program and had a great time with it, docking is a nightmare at that frame rate but otherwise it’s more than playable.
Back in my poverty gaming days I 100%-ed a pirated The Simpsons Hit and Run with potato graphics at slide show speeds, I’m talking like multiple seconds per frame with around 80% frame droppage.
Nowadays I just care that it looks decent and runs smoothly for the games I play, which is mostly Civilization and Stellaris
I can comfortably play some games down to 12fps ±3ish, if it isn’t something that’s fast paced.
I have yet to play anything where I’m skilled enough for higher than 30fps to matter response-wise, and while I can notice the difference between 60fps and 240fps on my monitor, I gotta say it doesn’t do much for me.
Maybe I just don’t know what to look for, what I’m missing, or how to set up my laptop right, but who knows. My eyes could be stuck on 720p for all I know.
I know OP has a point that they weren’t asking your opinion on games, but I really like your stance of demanding performance from the game devs especially on older hardware. There is a culture of "must have newest hardware to run everything maxed " that’s just dumb consumerism.
I think I'm a bit spoiled with my 144 Hz monitor; anything below maybe 120 FPS starts to bug me. Thankfully my PC is pretty powerful and I don't really play graphics-heavy games (mostly just Minecraft) so my framerate is usually quite stable.
Competitive FPS/action games I want 120, story games with FPS 60, anything turn based or slow paced is probably fine at 30 or 40. It also depends on a lot of other factors. On my handheld (steam deck like) I aim for 30 or 40, but my main PC always shoots for 60 or higher.
That and I usually tune my settings so I get a bit more than 60, then lock the framerate to reduce stutter.
@penquin oh! Well in that case I used to be a 1080p 60Hz monitor kinda guy, and about a year ago I had to upgrade to dual 1440p 165Hz monitors.
While I can definitely feel the difference, 60 FPS is barely noticeable, and even 30 FPS is acceptable.
I grew up with slower machines so sub-30 was fairly normal, even older consoles targeted 30 and faltered below that, so at this point I'll take anything above what's acceptable for film
So far, all my mentality/generation folks. <3
I just don’t care about FPS, as long as 25 or higher. Once you get to the 20ish, you start seeing the jitter.
@penquin like, I can tell the difference under 60, and I can tell it gets choppy under like, 40? But I probably don't make a comment about the "lag" or framerate dropping until it's below 20-30
100%. I can absolutely tell, but I just don’t care. I’m here for the fun. Playing God of war with my son and fighting all these bosses and getting into it and yelling is just way too much fun to worry about FPS.
@penquin sometimes it's even more exciting overcoming the FPS drops, especially when I can tell why it's happening and/or if it's only temporary/rare. I've definitely caused my fair share during some overly modded Doom setups
Weirdly enough, I actually care more about framerate on “pancake” (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.
That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.
Anything VR really needs to be 90 or more, but around 60 is good for most things.
I actually think the choppy framerates in Cyberpunk is actually really immersive so it's cool all the way down to 30 or with the smearing of dlss-performance, but most games don't give you progressive brain damage in the first 2 hours like it does
I’ve been thinking about picking it up in the current Steam sale. Roughly how many hours do yo think it takes to complete at a pretty slow/casual pace? Mainly wondering if it’s worth $22.50 as I’ve read it’s a somewhat short game. Was going to wait for it to come down closer to $15 but I’m ready for a new casual/cute game now so I could be convinced to get it sooner rather than later lol
If it's a fast-paced action game, 60 is a must. If it's turn-based, or otherwise just slow enough to not matter, I'll sometimes accept a stable 30 - but only if it's truly stable, any dips below that are not okay.
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