I highly recommend Mario Maker 2 to everyone who hasn’t tried it, especially if you have kids with an interest in learning game design. It’s a great tool.
Super Mario Bros. 3 was the first game I ever played, waaaay back in the early 90s. That hooked me into gaming for life, and every few years, I do a no warp playthrough of the game that started it all for me.
Then, a few years later, I tried Super Mario 64 in a Toys R Us. It blew my mind and I absolutely had to have an N64.
I despise Nintendo’s business practices, but there’s no doubt they had a formative influence on my childhood.
SMB 3 was a big deal when it came out. Not only was the game a delight to play, but they had a whole ass movie where they “debuted” the game at the end of it. The whole movie was pretty much a long Nintendo commercial showing different games and the power glove and all. The end was a video game competition and SMB 3 was the surprise game. They even showed where to get the first warp whistle.
I am a late fan of this series. I used to have a Gameboy color as my first gaming device, but never actually sat down to play a Mario game fully until Super Mario Odyssey on the Switch. I really liked it, but it wasn’t a 10/10 for me like for other people.
For me the unexpected match came in the form of Super Mario 3D World. Something about the simplicity of the level design (short levels with 3 collectibles each) combined with the amazing coop make this an all time favorite game of mine. I also adore the music and general tone and creativity. It really had an almost therapeutic effect on me, I’ve seen more immediate effect on my mood than any of the anti depressants I’ve tried :D.
I have Wonder but it’s a bit to strange at times for my tastes (even though it is incredibly creative it isn’t as relaxing as 3D World was for me)
Long time fans of the 2d games really enjoy Wonder as the movement mechanics moved back to a faster feel from pre-New Super Mario Bros. My favorite will probably always be Super Mario World because the movement is the most responsive in that game and I also like to play ROM hacks for it and that community is wild.
New Super Mario Bros ended up with a sluggish movement by comparison and dominated 2d Mario for decades.
The big draw for many people in Mario is movement mechanics and that’s why Odyssey is so popular as well. The 3d platforming with Cappy just feels right. Like a missing extension that we never new we didn’t have.
Super Mario is today what Mickey Mouse wishes it still was: a joyful, universally recognizable character deeply entrenched in the childhood of millions.
There is a special place in my heart for the infamously strange Super Mario Bros 2. Many connoisseurs will justly mention that it is merely a reskin of the lesser known Doki Doki Panic. What is often left out is that Doki Doki Panic was created as well by Mario creator Shigeru Miyamoto and that it originally contained references to its previous work on Mario, such as the POW blocks. In the long run, I feel that Nintendo of America’s decision to adapt DDP as SMB2 for the occidental plebs boosted the series with several charming monsters, a more interactive world, as well as multiple playable characters. We owe Bobombs, Shyguys and Ninjis to this very title.
super mario advance was my first mario. looking back, its good when sequels try new things. and the mario franchise is better for what doki doki brought in
I’m a 2D Mario guy. Everything 8 and 16 bit is awesome, except the crying baby island simulator one.
64 was of course amazing. Sunshine I like only because they tried something different. I never finished it though.
Imma get some hate for this: Galaxy and Odyssey aren’t that good. I did like Galaxy 2 a little though. I did finish Odyssey but man it has to be one of the most gimmick driven games in the series. Crap ton of one use only power ups.
New Super on Wii, and especially newER on Wii are a lot of fun (which is cheating but whatever lol). The WiiU game though? Oof huge fail.
The catsuite 3D land game is interesting to me. It has a ton of really great ideas, and lots of fun sections. But it falls flat overall somehow. I can’t put my finger on it. Good memories with it though.
Honorable mention: Yoshi Story on the 64. That game was great.
Edit. Wonder has been out for awhile. Still haven’t played it. I actually completely forgot about it.
Super Mario World 2 is a really amazing game in both the mechanics and graphics. The game did some awesome stuff with both. It really set the way for Yoshi being a main character instead of a side character as well. Don’t sleep on it because the baby crying is annoying.
Does anyone remember the Super Mario Land series for Gameboy? This series was so strange, but I still loved playing them on car rides.
The games felt surreal, it seemed so novel playing a mario game where you pilot a submarine and shoot at enemies, or when giant easter island heads are enemies in the game.
It’s kind of funny how Mario has evolved over the years, it doesn’t sound so out of place anymore. I’m pretty sure there are Moai statue enemies in Mario Odyssey funny enough.
Super Mario Land also gave birth to Wario as an enemy and then eventually his own gameboy Spin-off Warioland (subheaded as ‘Super Mario Land 3’), which went on to have more installments than Super Mario Land itself!
Wario is one of Nintendo’s best characters and deeply underutilized (along with Waluigi).
Yes! I loved Warioland as well, what wonderful strange little games lol. I never got a chance to play Warioland Shake it, but I’ve played all the rest!
I agree I always want more Wario games, we hardly get any! And I can’t believe how little they’ve done with Waluigi. I thought for sure he would get a Smash invite :(
I don’t remember much about Wario Land on the gamecube… but if captain toad can have his own adventure game on the switch that’s actually pretty good, than so can Wario!
I remember my first time finding the ceiling path in the Pyramids in SML1. I just decided to try to see if I could jump up to the ceiling tiles, skip passed the enemies.
It blew my little mind when it worked. I could do that. Where else could I do that‽ The entire game just changed! I lost hours trying to make the stupidest jumps, just to see if I had found another one.
The second game feels like where they found their footing before leaning into wario with the third game, but I still enjoyed the first because of how unique it felt at the time.
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