Basically, preordering incentivizes companies to release games that are not finished. In general, companies will always maximize revenues while minimizing costs. If they can release a game that didn’t cost them as much to produce (getting massive preorders through good marketing but pinching development and quality) then they absolutely will. look at any AAA released this year
Queue the “internet people are a vocal minority” saying. Unfortunately, it really is true. How anyone can pre-order after fo76 is absolutely bonkers to me
Not sure… It seems that the correct^1^ word is used, but I don’t think I have ever played a game with an inventory in my native language (which luanti picked up from the system default language) so I just didn’t think of clicking that button.
1: correct, as in used in other games for the translation of “inventory”
Oh wow, so it’s kind of suffering from success, in that you might have understood it better, if it didn’t have a translation for your native language… 😅
But also, now that I think about it a little more I think that it is also a problem with the interface:
having the button to the inventory in that menu, and not even as the first item, is kind of strange. Of the options in that menu I would guesstimate that I would use it to open the inventory 99,5% percent of the times I entered the menu.
Imho the inventory should be opened by a button in the HUD, probably by an additional square with an icon in the bottom inventory row.
I agree that the default isn’t great, but from the link that @tal had posted, there is actually a way to move the inventory button to where you want: …docs.luanti.org/…/touchscreen-editor.mp4
So, they go into the menu, then press the “Exit” button.
Unfortunately, that video is already out of date again, as there’s now a general “Settings” button where the “Touchscreen Layout” button was. But in those settings, you can select the “Touchscreen” category and then that button is near the top.
Then it works like in the video again, by pressing “Add button” and so on.
I never beat the first one (I think it was the first one anyway...)
The ps2 disc had a scratch on it and the game would freeze/crash when I got to a certain part. It was the cutscene where Kratos hurls a gigantic column if anyone remembers.
I would like to eventually replay and beat that one game for some childhood redemption.
I started playing the new god of war 2018 at one point, but couldn't really get into it at the time. There was(is) an oversaturation of viking focused content at the time and I was kind of burnt out on it by that point.
I hear the new games are really good though, so I'd also like to give them an honest chance at some point.
It was the cutscene where Kratos hurls a gigantic column if anyone remembers.
I think Kratos does this in just about every game. I was playing Ragnarok 5 minutes ago and he was hurling pillars at enemies left, right and center :D.
As for 2018: it’s a game with a big focus on combat, exploration and character driven storytelling. I can understand feeling burnt out on the viking aesthetic, but the game feels way more fantastical than historical to me.
Ha, fair enough. I'm fairly sure it was the first game. I just looked up a video, I think it actually may have been the part where Aries throws a pillar at Kratos which impales him in the chest.
Again, a Let’s discuss post guided by what I am currently playing: God of War Ragnarok.
Let me start of by saying that I am a big fan of this series. I came late to the party, playing the original 2 games on my overclocked PS vita as part of the God of War Collection. I really liked the first, loved the second and actually absolutely adored the third game on my PS4 pro. Something about God of War 3 just going all the way on this mad destructive rampage really left me in awe. It has multiple incredible set pieces and Kratos truly becomes a vengeful monster in this game. The different weapons all felt amazing, it looked unreal at 60fps on PS4 pro and just was an all round epic experience.
I also played both psp games, which I thought were very impressive for the device, though a slight step down in all areas compared to the main trilogy. Still worthy entries though!
I did not play God of War Ascension yet, as this is the only one stuck on PS3.
I played God of War (2018) a few years later (a year or two ago), and while I did like it, I wasn’t as in love with it as many other people. I felt the combat was often sluggish and the storytelling slow and meandering at times. The design of the different areas was a bit hit and miss for me. There were moments of absolute brilliance (the opening scene, Kratos carrying his unconscious son to Freya, the ending and its impact on their relationship with Freya), but felt a bit too stretched out at times. Still, with respects to presentation, graphics, acting performances and music this was an all time classic.
I now started God of War Ragnarok, and I must say I am really liking it so far. The stakes seem higher, the characters are all interesting and even the combat feels better to me (I started on the hardest difficulty, just to see how long I would be able to hold out, but it actually makes me use the different systems more precisely). I am very hopeful for this one!
Fun to read your detailed thoughts on the series as whole. Literally the only GOW game I have played is the 2018 reboot, and honestly I found it to be really cool and fun! The story ended up being a bit thin by the end, but I thought that it was really engaging and fun the first time through, as you are experiencing it. There were just enough twists and turns that I felt like i never knew exactly what was going to happen next. Even though I never played the OT, the moment where
spoilerKratos goes home and takes the Blades of Chaos out of storage
was HYYYYYPE!!!
As a Dark Souls fan, I also found the slower pace of the combat to be pretty engaging. I played through all of the extra combat trials (idr what they are called) and beat all the Valkyries, so clearly I was enjoying myself. I liked all of the build options they give you with the loot and abilities. I remember beating my head against a few of the trials before realizing that a build overhaul made the trial trivial. Making builds is one of my favorite experiences in games, so I really appreciated this.
I don’t remember my exact feelings about the combat, but I remember my one major criticism was how slow Kratos turns around. They give you that input to do a fast 180, but when you are in a heated fight and you are getting surrounded by enemies, you can forget to tap it with all the other inputs you have to remember. The end result is it can feel like Kratos is resisting you as you try to spin around to hit some enemies behind you.
I had exactly this issue at times! Sometimes it felt like Kratos just wasn’t fast enough to react to my inputs, almost felt a bit over animated or something. I’ve dabbled in souls games (only finished Demon’s Souls though), but there the movement and reaction always felt instant and fair.
I only ever played GTA2 during the 2D era. I remember loving it then though. Maybe I ought to emulate the classics on my Steam Deck.
Of course I was obsessed with 3 when it came out. And Vice City and San Andreas were master pieces. I never played the PSP/DS games (those might also be good Steam Deck games for the future.)
I did beat 4 and its stand alone expansions. They were all pretty great, I even kind of liked the driving when everyone else was hating on it.
I have had GTA5 sitting in my Steam Library for a very long time with effectively 0 hours played. I’ll get around to eventually. It looks like I’ll enjoy it, though I hear its single player isn’t as good as 4’s.
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