I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.
Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?
If, for example, the PSN store let you refund a game that you tried for a bit and gave up on I’d be more sympathetic to their argument, but it doesn’t. It, in fact, won’t let you refund a game you’ve only partially downloaded.
Bloodborne actually gets pretty easy once you understand the parry timing. If you ever feel brave enough to give it a shot, just focus on learning that mechanic and you’ll do well.
What? Like you don’t even have a few dozen 100 gizgabyte sd cards lying around! An sd card size so massive and expensive that I had to make up the new size “gizgabyte”. It’s bigger then terabyte.
Also a 100 gizgabyte sd card will hold exactly 1 copy of “New Super Mario 64 rerelease edition XL”
Now comes with Luigi DLC. When Luigi reaches bowser, he just shoots him with a gun, and goes to McDonalds despite being anti corporate interest.
I’ve never heard of the game designer mentioned in the article or of Katamari, just wanted to mention that it must be nice having that kind of creative freedom.
His latest game doesn’t look like it’s for me, but the concept sounds original.
videogameschronicle.com
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