Needlessly absolute take. Yes, there’s going to be parents, who’d rather pay extra than look into what other games they could give their kid, as well as loyal Mario fans, who will pay pretty much any price. But there’s obviously also players who do weigh up their options based on price, and who will make different decisions when they have to decide between two titles, when one of them is cheaper. Especially with the additional invest for a new console and the more dire economic situation, I could see many players not buying into the Switch 2 at all.
It’s so stupid. I have literally plugged GC controllers into my Switch with an adapter hub, and they worked with non-GC games. This is deliberately worse.
“We’ve updated this article to note that Nintendo has made similar disclaimers with its previous retro controllers, which have ended up working with other Switch games.”
You just got done telling me they are reporting as fact something that is likely not so, and now you are scoffing at me for not having wasted my time. If there is any reason for this article to still be published or even discussed, it has eluded me.
Nintendo said it might not be compatible. People reported on what Nintendo said, with the caveat that they have said similar things in the past that did not turn out to be true.
No, they’re reporting that Nintendo is saying it, and also reporting that in the past it’s hasn’t been true. Consider it a warning, and to set your expectations if you buy a Switch 2.
We already know it’s going to be on Switch 2 and Xbox, including Game Pass day 1. It’s not going to be exclusive, but at the very least, Microsoft paid handsomely for it.
Microsoft is bringing their own games to PlayStation at this point. It’s possible it’s kept off PlayStation, but I doubt it. Team Cherry knows what their game is worth, and that would be a massive buyout.
The Nintendo GameCube (GCN) Controller – Nintendo Classics will be exclusively available for Nintendo Switch Online members and will initially only be offered to those invited to pre-order a Nintendo Switch 2 console
Does this suggest I can buy it later or am I going to have to pay scalper price if I want it?
I think you’ll always need NSO sub if buying directly from Nintendo, but pre-order rule only seems to be because of scalpers, so that only those who can actually use it, buy it.
Steam deck emulator specifically. Nintendo tends to not care about old gen stuff being emulated. If Yuzu was released after the switch 2 comes out, then I wouldn’t imagine Nintendo going that hard after it
Nintendo cares a lot about killing off emulation and ROM hosting wherever they can, actually. They send out cease and desist letters all the time and many projects and websites have been killed because of it. Thousands, I think, from single-person projects like “Another Metroid 2 Remake” all the way up to Team Xecuter. I think one of the Switch emulators that was in progress a couple years ago got killed off by the lawyers.
The catch is that reverse-engineered emulators being made without any Nintendo code, and made without the intention of profit, are not a violation of copyright law or Nintendo licensing and Nintendo has no grounds to sue the makers. But they’re always keeping an eye on such projects waiting for something actionable.
This is why any given Nintendo emulator website or Github repository you can find will have zero links to any ROMs or any sources for them – because anything like that will get an immediate letter and possible lawsuit.
Yeah the folks behind Yuzu made some really bad calls as the emu got more popular.
Do these devs ABSOLUTELY deserve to get paid for their incredible work, allowing me to play BOTW at 4k60? Of course!
Adding in code that allows a new, UNRELEASED, Zelda game to run, then paywalling the latest version of the emulator with this code, puts you directly in a lawsuit’s crosshairs.
Then on top of that they didn’t cover their tracks of discussing their testing of TotK in dev discord (might have been a different platform, can’t remember) chats, providing a clear paper trail that they were breaking the law to Nintendo the second they could get a subpoena.
I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
Every console has a different layout for basically the same buttons.
I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.
Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.
It’s bizarre, there are a ton of mini-games, combat is sometimes fun, storyline is yakuza melo-drama, dripping in themes around loyalty, honor and sacrifice.
Yakuza maps have never been particularly huge. Even in the most recent game, the new map is maybe on the scale of GTA III or Vice City. Still, they manage to pack 15-20 minigames into each game’s word map, some of which involve driving or riding around the map, plus the inevitable scavenger hunts and hidden collectibles.
The key is the “density”, activities and (player) engagements. I find it funny RGG is probably one of developers that can get away reusing assets so much that even can be traced back to ps2 assets on their newer games.
It’d be nice if JRPGs would go back to the old school overworld design like in Star Ocean 2. It’s a good compromise between sense of scale and interactivity with the world.
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