startrek.website

eighty, do gaming w A message from your backlog

YMMV but I think a healthier approach to backlogs in general is understanding it’s okay to leaving something unfinished, not be immediately hooked, or revisit it when you’re in the mood.

As long as you tried the game and realise it’s not for you (in the moment or later) then you don’t need to finish. Playing games should be like travelling and visiting places - you’ll likely never see all of it and that’s okay.

ech, do gaming w Remember to save often

Legit dropped Nier:Automata after it auto failed me for taking the “wrong” path to a boss fight. Hadn’t saved for a while and didn’t feel like redoing all that progress because the game arbitrarily decided to kill me.

aelwero, do gaming w This would immediately earn my business

…and queue the angry letters from Nintendo threatening lawsuits…

KittyCat, (edited ) do gaming w Star Trek: Bridge Commander (2002)

One of the most modable games ever if you know what you’re doing. In the install I have on my pc the only original file remaining is the .exe, its closer to 20Gb rather than the original 750Mb. Unfortunately the old mod repository died years ago, I have some backed up plus the ones I wrote but its maybe 1% of what was out there.

One neat thing is how robust the engine is, throw it enough power and it has no issue with huge models, or breaking universe.

Some old screenshots I found: imgur.com/a/FILLe0n(Pic uploader seems to be down unfortunately)

NOPper,

Awesome! Any way we could convince you to archive the mods somewhere? I’d seed a torrent or something for sure.

KittyCat,

I don’t have many of the raw mods anymore, but I do have a ton of modified versions in my install of the game. Mostly modified from me moving around hard points and adjusting parameters to improve balance. I could probably share my entire install somehow, I’m pretty sure it’ll work out of the box on most computers at least up to Windows 10.

elbarto777, do gaming w Star Trek: Bridge Commander (2002)

Were the graphics bad for their time?

setsneedtofeed, (edited ) do gaming w The right tool for the job
@setsneedtofeed@lemmy.world avatar

I’m still a little disappointed at that part in the movie when the guy simply recommends an AR. Dude should have listed off a bunch of specifications like in movies when a Car Guy lists engine details.

“Ah, I think you’ll be interested in a new build I have here. Noveski upper with a ten point three barrel, suppressor compatible, monolithic handguard, there is an adjustable gasblock which I’ve left a little overgassed but I get the feeling you won’t be using this piece long enough for that to be a problem. The lower has a two stage flat trigger. Very good break. Ambidextrous controls. Non-latching charging handle of course. I’ve taken the liberty of putting a low power variable zoom Trijicon optic on top. Twenty five yard zero with M855.

It comes standard with six anti-tilt steel magazines. Although, for you Mr. Wick I’ll go ahead and make it twelve.”

That or it should have just been Ian recommending obscure French guns until John Wick leaves.

ChicoSuave,

To this day, the best scene where a character gets a gun is The Good, The Bad, and The Ugly when Tuco, the ugly, walks out of the desert and makes his gun out of the parts of other guns. John Wick movies feel like they are only trying to be cool, not fun.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

A scene that John Wick referenced, which was fun.

The original version had the great negotiation about how much Ugly was going to rob the shopkeeper though.

Son_of_Kee, do gaming w I've got a bad feeling about this
@Son_of_Kee@kbin.social avatar

Joke's on anyone who actually thinks GTA 5 isn't already predatory as fuck, and to those excited for anything Rockstar Games has to offer going forward.

Zellith, do gaming w I've got a bad feeling about this

Filler quests. Filler quests everywhere.

chaogomu,

Mandatory filler quests on opposite sides of the map with limited to no fast travel.

Or lots of escort missions.

Death_Equity,

Constant mandatory skill checks for skills you would never use that can only be leveled via proceedurally generated minigames designed by a hallucinating AI trained on 90s TV show or movie board games. “Why do I need a mastery of macrame to progress the storyline of this FPS?”

zepheriths, do gaming w My kind of game

I’ll just build a fleet that I can’t afford to replace it’s all good

Fester, do gaming w Finally a scifi adaptation

I’m sorry, Jon.

ShittyKopper, do gaming w If it dies, it dies.

the texture usually matches reasonably well, it’s the lighting that’s the key giveaway, usually

the static parts of the environment will have really good lighting baked in at build-time, whereas a dynamic thing will usually have lower quality dynamic lighting that can change as you break/move/unlock it

Mozingo, do gaming w Explode your eardrums and then your face
@Mozingo@lemmy.world avatar

But bullets go faster than the speed of sound

code,

Obviosly hes using subsonic loads

Sentrovasi, do gaming w Just get the Persona 5 people to make the music

In case anyone is wondering, this is a sculpture called The Resurrection in the Vatican.

crackajack, do gaming w Wait that's illegal

ITT: people complaining of bosses and enemies healing themselves.

I don’t know about other genres, but RPG games are notorious for this. I am playing Path of the Damned in Tyranny where enemies heal themselves unlike in lower difficulty. You just have to target healers by using Silence spell to prevent them using magic, or using spells and abilities to paralyze or stun them and concentrate all your attack onto these healers.

Land_Strider,

Hey, it is so nice to read someone mention Tyranny out of the blue. How would you rate the combat experience in Path of the Damned difficulty, compared to Hard difficulty? In my experience, Hard difficulty had become really easy and so tedious after the Ascension Hall that I mostly stopped using tactical pauses and maybe even target/ability selection after a while.

Combat feeling, even on Hard, which should pose some threat at all times, was the only disappointing thing in this game for me. Would you recommend a playthrough with Path of the Damned difficulty, and maybe an according gameplay route?

crackajack,

Path of the Damned is… surprisingly easy. If you find Hard difficulty easy enough then Path of the Damned should be cake walk for you too. I know the devs say they don’t punish players for not specialising on any class (in fact you’re encouraged to have mixed and matched abilities and talents from different classes), but as you probably know, some abilities prove more useful. The Leadership tree with its buffs is very useful, especially the “Undying” talent.

I’ve started as war mage in my first game, with heavy focus on magic and dual weapon fighter. But in the New Game +, I have focused more on magic but invested on the Leadership tree (it is in Path of the Damned I realised that Leadership tree is very powerful!). There is a general consensus that the mage class is the most powerful in Tyranny with the final talent in the Magic tree able to induce a powerful shock wave and almost always causes status effects on enemies. I and many players also find it easily that using spells that provide buff, particularly Haste and Mirror Image, is needed in the game to make tougher battles more manageable or easier. Sirin’s Aria of Memories is highly recommended to have as the ability summons a ghostly image of Sirin that distracts the enemies. It is also best if you also train non-mage companions to also cast healing spells to make healing streamlined.

Those are the tips I could think of when playing PotD, which is surprisingly easy if you know what you’re doing. But as I said, devs encourages players to experiment. So much so that the tips I gave, I figured them out on my own and I was surprised that many other players online have independently made the same observations and tips. Mage class is definitely the most powerful but I’m not sure about other classes and how they would do in PoTD. You could try and see how it goes! I might actually try specialising in melee next time!

Land_Strider,

Thanks for the insight. I had a random build that came up as the inventories and the characters went and didn’t have any need to actually plan any of my characters in Hard, but I may have at least the encouragement to maybe plan my characters in PotD when I play the game again.

The_Picard_Maneuver, do gaming w Considering the hell they're surrounded by? Don't blame them
@The_Picard_Maneuver@startrek.website avatar

Paired with deranged laughter after everything they say. Heh heh heh heh…

Stamets,
@Stamets@startrek.website avatar

I don’t know how but I somehow managed to forget about that. You’re so right.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • giereczkowo
  • Spoleczenstwo
  • muzyka
  • sport
  • lieratura
  • rowery
  • esport
  • slask
  • Pozytywnie
  • fediversum
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • krakow
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny