poptalk.scrubbles.tech

Geek_King, do gaming w [Cities 2] - First city, still growing

I’m having a lot of fun with it! It’s running better then I thought due to all the negative info I saw on it, but i do have one problem. My city is approach 60k and as far as my city is concerned I have one job and one job alone, endless stretches of low density residential zones. That’s all the demand my city has, endless, just about no other desires, by surface area, my city is 80% residential, low density too, because no other kind will get buildings.

On top of that, what little commercial I have complains of not enough consumers. It feels like a bug at this point.

scrubbles,
!deleted6348 avatar

This took a while for me. Higher education means higher wealth, which gives way to higher density. Also I’ve found that Office zoning is much, much more important, check and in the zoning panel what the negatives are to that and try to raise it. Office zoning gives way to higher wealth, and thus higher zoning.

Remember that if education needs bolstering it will take time, those sims need to go through elementary, highschool, then college, and it’s good to invest in the technical and medical universities. That will help attract offices.

Definitely not a bug, just the formula from CS1 has changed.

Geek_King,

Ok good to know! I have a range of education options at every level, but I certainly could give some more options at the top end!

scrubbles,
!deleted6348 avatar

Yeah pay special attention making sure everyone can access it, then as they grow office demand should jump up! Low skill labor makes industrial jobs, high skill labor brings office jobs. I like how they did it, in CS1 workers either worked in industry or commercial and offices were pretty much ignored. Now offices are massively important

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