I’m all for AI being available to replicate VO voices… but it should solely be owned by the performers, just as their likeness would be, licensable out by them.
“You want to use my voice in your game or movie? Sign this license, and here’s a list of words you cannot make it say, and things the character using it cannot do.”
Meanwhile we will be charging $5 a month, plus a battlepass, plus the initial $100 pricetag, plus DLCs that are required for the story to make any sense, plus…
Fuck all that noise. Give me more Baldur’s Gate. I’m the biggest Star Wars fan and I haven’t bought a game since KotOR other than Survivor and the sequel. Because every time one catches my interest they start talking about all the cool DLC or things that are locked behind months or years of progression. I just won’t.
Well if you go by sales figures, predatory monetization targeting whales that only represent 2% of the player base indicates that the absolute best products in the market today are what would have been made illegal 60 years ago in most states. Yay for capitalism that destroys our world, souls, and future.
NPR, huh, doing a better job of breaking down a criterion collection type list than any of the journo blogs/sites I’ve ever seen.
They’re surprisingly tasteful too, and they highlighted some real gems from the indie devs. I really hope they do more of this stuff, they’re real good at it.
npr.org
Najnowsze