If this is actually true then I’m sure I’ll hear all about it after it releases. No point trusting reviewers in this day and age when I can get a better sense of quality from day one discourse and review embargoes are the norm.
Yeah or just do something more interesting like making more specialised games. The idea well with history can be endless, I just hate that all the games are such a catch all.
I'm appreciative of some of the stuff they've done. Of the newer games I've only played Odyssey, but having an open world game that fully supports stealth is something I can't get somewhere else.
Other open world games feature very light stealth mechanics, but not to the degree that Odyssey deliberately designed its world and outposts to have spots to hide and maneuver in stealth. It's the only one where I've been able to actually play an open world game as a stealth game where combat only happens if I mess up (or it's one of the unique bosses).
The stealth genre is almost on its deathbed compared to the 2000s, so I'm glad there's a few big games still carrying the torch, or maybe just this series when it comes to the AAA space.
Haven’t played a single assassin’s creed game in like a decade but gotta say this looks like a lot of fun. Hope they do a PSVR and PCVR version, though. The graphics in the trailer look really impressive for a Quest title but i’m guessing the Quest 2 version isn’t going to be very enjoyable.
They used to be the biggest publisher on Stadia as well and they couldn’t have handled Stadia’s shutdown any better than they did:
Even though Stadia refunded all purchases, Ubisoft still granted each owner of their titles on Stadia the full, non-plus-ultra-deluxe PC version of each of those game on their launcher. Automatically, for free, and without talking much about it.
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?
The input emulation system in Steam is also heavily affected by accessibility needs. A part of the system that isn’t really seen or talked about is how it is used for many non-standard input devices made for people with physical disabilities.
Newell (himself, afaik not within Valve) is also currently researching BCIs, with making devices for disabled people the biggest thing those are being used for currently.
I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don’t need it. Also, in case someone’s confused BCI stands for Brain-Computer Interfaces.
I don’t think news about a single tool for developers is some kind of ploy to improve their PR - most people won’t even hear about it. It’s just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.
Giving props when deserved doesn’t mean you have to forgive and forget all the bad surrounding the company.
news.ubisoft.com
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