Good. I hope more developers follow suit cause maybe it might finally convince Apple to start selling PCs with proper GPUs in them again. It won’t happen, but I can dream.
Valve single-handedly resurrected the idea of Linux gaming and spent God knows how many millions of dollars making Linux a viable gaming platform after decades of everyone laughing at it and ignoring it. I think your pathetic fridge-magnet wisdom would be better suited for a context that isn't an article about Valve.
I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.
If it’s any consolation, the Windows version runs on macOS Sonoma, but you need to use Whisky to install Windows Steam & launch it from there. Also, you need to adjust some graphics settings that can only be adjusted using the command line, or the frame rate will be unplayably bad.
I feared that CS2 would use some kernel-level anti-cheat solution, which would prevent it from running on macOS, but it doesn’t.
I switched from windows to Mac… I agree. The video cards on the M1/M2 is pretty bad (no proper raytracing and such). I actually got a PS5 and use that instead for gaming (and already have a XBOX Series X)
As a user of an ecosystem that I care about, I totally do not. Why should the health of an ecosystem be dictated by my usage patterns or that of people that I know? Bit self-centered, also?
Also, today’s Apple fans and their “Apple-no-gaming” fiction are too quick to “forget” Bungie and how upset Steve Jobs was when Halo became Microsoft-exclusive. arstechnica.com/…/jobs-turned-down-bungie-at-firs…
I have a feeling this response is directly related to how Linux users for yeeeeeeears have been told "we won't support Linux because there just aren't enough users to justify it". Now that there are official more Linux users than Mac users it makes sense to support Windows and then Linux if you can only afford to support the 2 biggest operating systems, but yeah, I really think this is more about Valve pulling a switcheroo on the usual "not enough users to support Linux" line we always hear.
Of course, that's what I was implying. The Steam data set for Operating Systems includes the Steam Deck under "Linux" which is why it's suddenly jumped up above iOS users. I'm saying that I think Valve employees are obviously Linux enthusiasts and have heard that line from video game developers for years, so now it's giving them a little bit of schadenfreude to say it about iOS users.
Wow you guys hate apple more than I do and I really think they’re overpriced but okay hard and software for people with other needs. The apple users I know don’t really think about gaming at all, wondering how many seriously do.
The hatred has nothing to do with the products but the lack of participation in open standards like OpenGL or Vulkan.
Their products are incredibly well made (though I’d fuckin hope so given the pricing) and their software experience (barring the lack of good graphics API support) is quite nice.
I mean... if Apple makes it a shit platform to support, this isn't a surprise. Valve can control the entire environment on Linux. If something goes wrong, they can look at the code of the kernel. On Mac, they have to ask Apple for support. For <1% of the player-base, that's way too much of a hassle.
It’s telling that Apple is trying to develop Proton-like tools for macOS, but even Valve, who are very actively developing them for Linux and have invested in porting software to macOS for years, are sort of giving up. Apple is so, so bad at working with game devs, it’s amazing. I’m guessing they did their own thing internally and just published it instead of actually working with Valve and listening to the industry, as always.
Valve has been using MoltenVK to run Dota2 on Mac1. I’m a bit worried that if Valve would cut the funding on MoltenVK2. Furthermore, CS:GO had been an example of a cross-platform example for multiple-player game. Valve’s games may still support Linux/SteamOS, but what if other developers only release their games as win-only in future?
I agree. It's a mistake for Valve to reduce platform support as it becomes a justification for dropping other platforms for other developers as well.
I know that MacOS is a bit of a pain to support right now with how steam and third party applications are treated, but it would be a bigger issue for Apple to drop support if Valve maintained a strong presence on the platform via steam. With the way things are now, Apple might rip the bandaid off and just remove the ability to have third party stores on their computers. This is already what they do with Iphones/Ipads
… it literally contains the Steamworks SDK: github.com/ValveSoftware/Proton which becomes pretty awkward to ship on your own storefront. You’d have to do a good bit of work to make Proton steam-free. No one is going to do that for 2% of the market. Just like arguing you could use Chromium and anyone who wants to make a browser can use it but realistically it creates an ecosystem around Google and for Proton, around Valve.
Don’t forget that the only reason Proton even exists is because they added a version of Steam Play to Linux Steam users.
One dev does it in his spare time. I use it to run games that aren't on Steam like Ubisoft and Blizzard stuff.
But yes, as a software company you'd probably have to pay someone to create and maintain a similar release for your own use - but that's part of being a software company.
And there’s nothing wrong with this. While I’d love to see companies develop games that run on all of the main three OSes, there is cost involved. And Valve determined that cost to be too high to worry with. This doesn’t mean Macs suck, it just means Macs are not a viable gaming platform for some companies and some games.
Imagine if we saw reason instead of simply adding ourselves to the “Macs suck” bandwagon. What a world that would be – with logic and reason and understanding. Nah, just pissing on things is better.
macrumors.com
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