As a teen playing it, part of my dislike of it was the lack of context and clarity to what was going on. So even if that was the intent, I think it sadly failed to meet that goal, imo.
I thought quest64 happened because square told nintendo to go pound sand, released FF7 on the PS and left previously-leader-of-the-jrpg-pack nintendo with fuck all?
like, snes had TONS of good rpg’s, and the 64 had nothing, despite people clamoring for the things.
I seem to recall it was intended to fill a gap and was instead used to prove “see? Nobody likes these games!”.
I’m a huge Hitman fan (even been streaming it recently because why not). Have the same opinion. It’s why despite SASO being within my range to accomplish with some amount of ease for most missions they all devolve into mass murder. It’s just more fun to use all that shit. That’s also why Freelancer mode is so much fun. You get extra objectives to specifically use assault rifles or snipers or explosives and are REWARDED for it. Bang bang boom
I love that Fallout is now thought of as a first-person game, but it started as a turn-based isometric team RPG in 1997 which was, itself, a near-remake of a 1988 game, which I spent hours playing as a kid.
They’re amazing. I highly recommend it if you like games in that style. The first two Baldur’s Gates were also like that (I haven’t played the latest).
Can confirm! My daughter is getting pretty good at video games and our video game time together is some of my fondest.
Any parents looking for a good co-op game, I can’t recommend Wobbly Life enough. It’s basically kid-friendly, multiplayer GTA with zero predatory mechanics. It’s a flat $15, and goes on sale sometimes. There’s loads of content, and more coming out pretty regularly. We’re 55 hours in and nowhere near exhausting the fun.
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