Neck tie, but I’d love to see it comically long or at least more proportional and realistically sized. Right now it just doesn’t take up enough space, in my opinion.
That being said, if we’re “stuck” with these two options exactly as they are, the bow tie works better because it’s a more fitting size and better proportions. For me, it makes the design a little unbalanced with too much going on above the neck, too little going on below. Coincidentally, if you made it comically small, that might actually work out better, but I’d have to see it before I could be certain. However, that’s a fairly minor drawback.
The necktie needs a line of horizontal stitching along the chest as it puts a lot of vertical focus on the duck. The bowtie balances out the vertical stitching with its horizontal orientation.
Also/alternatively a vertical seam up the neckline might help with the neck being noisy with the stitch and tie.
You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject’s proximity to viewer or foot appearance.)
lemmy.world
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