Reading through this and the other comments made me remember how much I think the New Vegas Team really would do better just working off of Bethesda’s engines. Bethesda tends to do weak storytelling, where Obsidian struggled with a bunch of things in the Outer Worlds.
I would love if they did a “Starfield: New Vegas” and fill in each others weaknesses.
I’m still not sure why The Outer Worlds is thought of as the same team as New Vegas. It had different leads and writers. The marketing for the game heavily pushed the connection because of Obsidian, but the individuals (at least the ones most important in steering the game development) involved are different.
I’m still not sure why The Outer Worlds is thought of as the same team as New Vegas… The marketing for the game heavily pushed the connection because of Obsidian
I mean, you kind of answered your own question. Lots of old school Fallout fans were annoyed with the direction that Bethesda was taking the series, in an attempt to appeal to a wider market of FPS players. These fans remembered the days before the series was heavily focused on combat, and yearned for more of what Obsidian had done with it. So when Obsidian announced their own RPG, fans of New Vegas went wild. They were basically expecting a spiritual successor to New Vegas, because they had seen what Obsidian was capable of.
I tried playing Outer Worlds but my main complaint was that I was constantly being overwhelmed by just how garish and visually busy the game was. The area that I was exploring was a bit too colourful, a bit too cluttered, and enemies didn't stand out well enough for me to differentiate them from the background visual elements. I got frustrated with the number of times I wouldn't notice an enemy until I was right on top of them.
Another issue I faced was a classic dissonance seen in most RPG/FPS blends - it's where you can equip a high powered rifle and shoot an enemy in their unprotected head only to watch them shrug the shot off with ease as their HP bar drops by a measly 10%. It ruins immersion for me, just reminds me that I am not actually an adventurer exploring a strange new universe, I'm just a guy playing a video game.
Apart from that, there was a lot to like! I liked the story that I got to experience, the characters seemed cool, the quests were interesting. I just couldn't push past the things that bothered me to see more of the stuff I liked.
The combat was a low point. I spent most of the game up through the finale with a MK2 light machinegun. It was tinkered with and upgraded. My character had no points at all put into gun skills and I still chewed through enemies with ease. Whenever ammo ran low I switched to a MK2 heavy assault rifle.
Even the finale sub-boss robot was pathetically easy to kill.
I think they underdeveloped the science weapons! I started using some too late in the game but some encounters definitley felt “different” to the normal gunplay.
I found the corporate greed jokes overdone and the humor and commentary very shallow. The skill progression was boring (just numerical stat increases mostly), itemization basically nonexistent (just one overall outfit armor slot, also with minor stat increases?) and the combat was tedious. Maybe the story gets better later but I wasn't a fan of the overall lore or the way dialogue choices were written either.
I really wanted to like it since usually I'm a sucker for "own a spaceship and explore the world with your crew" stories and games but I bounced off OW so hard. Glad to hear other people had more fun with it but it's definitely not for everyone.
I was so immensely bored playing OW, I just remember something about space gorillas on a moon being my walking away point. I also could be misremembering, that game didn't stick very well.
Heard the same from my partner. She loves Mass Effect, Starfield, liked Elite:Dangerous and No Man’s Sky for a while and, ironically, Outer Wilds is her favourite game now. Outer Worlds didn’t click.
The anti capitalism jokes are just as relevant and funny today as they were back than
I agree they are just as relevant today, probably even more so, however I didn't find them that funny since they are just making the same "joke" all the time. They don't really say anything or go deeper into the situation beyond "haha corpos are cartoonishly evil", over and over and over again, there was no nuance and I expected more out of an obsidian game. It's all just a themepark with throwaway jokes.
Again, maybe it gets better later and I didn't get there, I only visited one or 2 planets after the first one and I couldn't stand it anymore so I never finished it.
I’ve always loved this game and been surprised by the negativity most users have towards it. The writing is excellent, the world is well realized, and it’s the only game I’ve played in a long time that actually lets me kill whoever I want, and continues the story around those decisions. New Vegas did it, and Baldurs Gate 3 recently, but it’s sadly an exceedingly rare thing.
I also loved how all skills could impact dialogue, again similarly to New Vegas. It made every skill worthwhile, and made exchanges with npc’s feel more unique to your character. It’s once again one of the only games where skills like speech or barter actually feel worth it, and is the only game I’ve ever played, outside of New Vegas, where you can simply talk your way through the final boss fight.
I get that it’s not for everyone, especially not if you’re looking for a Bethesda open world game, but it’s a great linear RPG that imo is very underrated.
I also chat my way through the Outer Worlds. You could easily beat the game with just high speech checks. Although with the final boss, my speech check wasn’t high enough.
I haven’t played much of this game, but what I have played just felt kind of bland somehow. I’m sure I’ll circle back to it one day, but I was underwhelmed initially.
F1 Manager 2023, my interest in the real sport has completely disappeared over the last few years but I like management games and it’s doing a decent job.
Jusant, recently added to gamepass and so far I’m really enjoying everything about it. The gameplay, art style, lore and mystery are all excellent.
Titanfall 2, decided to replay the campaign but the spider bomb machine things trigger my phobia so taking a break with the games mentioned above. Such an amazing game even with my issues!
I recently bought Invisible Inc., a turn-based tactical stealth game. I had my eye on it for almost 8 years now, but I seldom found time to play any other game than DotA. Now that I have beat my addiction, I can finally enjoy some games I had on my wishlist for a very long time. I also bought the first two Thief games and Grim Fandango Remastered.
Grim Fandango made me tear up. I have never had so much fun in years playing a video game. I really enjoy adventure games (played Myst, Monkey Island, Beneath a Steel Sky) but I have the feeling that this style of game is a bit out of fashion currently. Any recommendations for modern adventure games?
Cyberpunk 2077 - Phantom Liberty and the 2.0 update have brought a lot of life back to this game. I’m having a blast running through the city doing jobs here and there. The PL missions so far (only really played the opening one) have been awesome and very well put together. Despite the hate the game got for bugs at launch, it really is one of my favorite FPS RPGs.
iRacing - The continuous one. I’m not terribly fast at Simracing, but damn do I enjoy it. I have a league race at Bathurst in a Radical SR8 on Friday that I’m looking forward to.
CS2 - Been dabbling in CS again with the new releases. I’m absolute trash at the game now, and that impacts the enjoyment sometimes, but as long as I’m playing in a duo it’s bearable.
Apex Legends - Probably the game I have the most hours in outside of minecraft. I’ve played well over 10k games of BR, and thousands of mixtape. The new season just dropped yesterday and I’m thinking it’s time to get back on the ranked grind.
Cocoon - Big puzzle game fan but this one has me underwhelmed so far. It feels disappointingly linear, and I haven’t needed to think very hard to solve anything yet. The design and atmosphere is fantastic, but I hope it gets a little more confident in its mechanics soon (just 2hrs in).
Curse of the Golden Idol - Played the first DLC. Great stuff, still has all the weirdo charm of the main game with some new logic puzzles to figure out. I thought the last chapter here felt a little too straightforward to solve for how complex it seemed at first glance, but overall it was a good expansion. On to the next one!
Factorio - 70 hours into Space Exploration and currently trying to plan a transition of my base from a main bus design to city blocks. I started SE immediately after my first vanilla Factorio victory, so it’s been a bit of an uphill climb but very fun. I really enjoy reaching a new science tier and then pausing for a while as I automate and upgrade everything that I unlocked. No rush in space!
Cities: Skylines 2! Poor performance aside it’s easy to see the potential, and it’s still a lot of fun. I still get around 30 fps at 1440p in my small town
I went back to playing Slay the Spire for a bit, since it’s almost N7 Day, but I might just replay Disco Elysium in stead. After ME, maybe it’s time to try Starfield? Have seen too many negative reviews to really want to pay full price for it, but we’ll see.
lemmy.world
Najnowsze