This is a great entrypoint to the series. The main cast is all new (though there are of course several references throughout the story for long-time fans). The gameplay is new (turn-based instead of brawler). I believe this is also the first Yakuza since the original Y1 to have a full English dub if that’s you’re thing.
LaD is a fantastic game that I recommend to anybody. Just know that it is much goofier than persona (especially the side content). Happy to answer any questions you might have.
i disagree, since it’s the only one that’s a turn based game. I’d start with either Yakuza 0, the prequel, or Yakuza kiwami, which is a remake of the first game
The Persona games, while all existing in the same universe and sharing many play mechanics are largely standalone. You can pick up and play any of them and not miss anything storywise by not playing the others. That said each subsequent game adds certain QoL features which, once gotten used to you'd be hard-pressed to play without. I've played 3, 4, and 5, in that order and I would recommend the same to anyone looking to get into the series.
The Yakuza series on the other hand all follow a set timeline, and though each game has its own plot they all exist in an evolving overall world. They should be played in order, at least 1-6. Zero is a prequel though it was made around the same time as 5. As such it has several references to future events which are not really spoilery, but without playing the other games you won't necessarily get them. But they are not vital to the plot and the game can be enjoyed first. That's what I did and never felt like I was missing out on anything. 7 is a new start for the series and while taking place in the same world and featuring guest stars from other games it is not closely tied to the other games in the series. Personally, 7 is my favorite of the bunch with Zero a close second.
For persona, start with 5. 3, 4 and 5 all take place within the same universe but the stories are not connected. The gameplay is at its most polished with 5.
I think persona 5 (if you can get the “royale” version) is the best to start playing persona, you don’t need to play the previous one to enjoy that game
Have to agree there. It’s very newcomer friendly, even without using the bonus Personas the game gives you.
Also want to recommend Dragon Quest 11. While it has plenty of nods to the older titles, you don’t need to know them to enjoy the meat of the game, and it’s as traditional as they come while being a genuinely fun romp.
Like a Dragon (Yakuza 7) is the only Yakuza game, to date, that’s a JRPG. At least in the way most people think of JRPG (turn based combat).
They’re all great games, just wanted to point out that only the one, so far, is a turn-based JRPG.
I think it would probably make for a great first JRPG experience. Persona 5 is pretty accessible, but it’s very anime and tropey. That said, I’m not a fan of anime and absolutely loved the game. Either would be a great starting point.
You’re in luck because 7 just happens to be a reboot (of sorts) with an entirely new protagonist, cast of secondary characters as well as gameplay. Even its setting and crime organizations steer away (mostly) from the previous conflicts of the Kamurocho red light district.
Yakuza also has the an advantage (IMO) that its “how anime bullshit is this anime?” is fairly low. The characters are actual adults, dealing with (mostly) relatable to real life issues, and even the stories that are far out there (such as fighting a giant roomba) are not very egregious.
I certainly prefer the series as a whole than Persona, which I admit is an unpopular take. If you’re ever curious about doing a deep dive, 0 is also very welcoming and its the (now canon) beginning of the previous series.
When I was in high school, before smartphones, I would sit on the left side of the classroom, put my flip phone in my left hand next to my thigh, and play Tetris one handed. I’d have my pencil in my right hand to make it look like I was taking notes and would pause periodically to look up and look like I was paying attention. It got me through the vast majority of classes haha.
I had a game watch around 5th grade. It was LCD and had a tiny little joystick at the bottom of the screen. It would play imitations of games like Pac Man and Space Invaders. Apparently I wasn’t ghosty enough because it got confiscated pretty quickly.
I’ve wrestled with Mobile games for years. As a player, I love the idea of playing games on my phone. But most phones games outside of flash like games (Angry Birds) weren’t fun.
So I tried to make them myself.
After 5 years of trial and error my conclusion was thus. Phones are a bad platform for games. Not because they aren’t capable, they are extremely capable. But because they have no proper inputs.
Games are built for the common input method. PC games have a keyboard and mouse mode. Console games are built with a controller. And mobile games need to use touch.
The problem with touch, is that it’s a bad input method for all games. Very good for simple visual games, but for the rest, you are touching a textureless, featureless, tiny surface, with no tactile feedback. This means that anything more complicated than angry birds or bejeweled will be difficult to play if it doesn’t play itself.
It’s possible to make games for phones. But due to the design constraints, the game needs to be simple, or not time dependent. Strategy games, puzzle games, board games will work, but action games, or shooters are doomed to be worse than their competitors on non-mobile platforms.
I didn’t have a console or PC growing up, so the only games I played were flash games on school computers. When I got a smart phone I mostly switched to mobile games. So I like mobile games. Not all of them, there’s a lot of garbage out there. But there’s some good ones. It’s a great platform for indie games and I love it when a game actually takes advantage of the touchscreen as an input, rather than simply trying to emulate a controller. I especially love the multiplayer games. It was so awesome in highschool whenever we had a break, we’d just look at each and break out whatever the hottest game was locally and play a round.
I have a Steam deck now and I’m more busy, so don’t play mobile games as often as I used to, but there’s a few that still play pretty often: Pubg mobile, Bombsquad, True surf, Shredsauce. Pubg mobile in particular I don’t think gets enough credit for how well they pulled off mobile controls. Insanely customizable, and with gyro turned on, I would rather play an fps on a phone then with a gamepad anyday. Even with the steam deck, the extra weight makes quick, precise movements with the gyro more clumsy than on my phone.
I really respect mobile gaming. There are a lot of good and entertaining games.
They are really accessible to most of the population even in third world countries, and the communities are generally really nice. I’ve found them to be nicer than PC gaming communities at least.
It’s really really incredible how good people can get at certain games and I like how a lot of their communities are run on mobile. A lot of the mobile gaming youtubers even edit their videos on mobile.
Games like COD Mobile and all of the SuperCell games are examples with great communities and games that don’t have any ads. Sure they still be toxic, but it doesn’t compare to communities like Overwatch.
There are also a lot of beautiful games out there. Mobile gaming is a now niche gaming space where the game has to actually be fun or else it won’t grow all that much.
They can’t just buy their way into being popular through the name of the IP or through beautiful graphics. The mentality of Art Style over Graphic Fidelity is still alive on mobile. Look at games like Monument Valley, Kensho, Pirate Outlaws, Rusty Lake, Pocket City, Mini Metro, etc. and you’ll see what I mean.
It’s also a great platform for indie games with low spec requirements.
lemmy.ml
Ważne