So just a roundabout way to keep people from emulating games? People are gonna figure out how to relate your games. We took many years but we can finally emulate Banjo Tooie. Good games sell well and don’t lose really to piracy, bad (lazily made) games deserve to be pirated
By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization.
Uh huh, yeah, this will definitely just create money out of thin air from people who couldn’t afford it in the first place.
The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.
To say nothing of Switches running custom firmware. There is absolutely no way for a game to detect this, so it will still be easy to pirate with those. Games will still leak early. Nothing will change.
This is a grift. Studios will probably spend more to license this “technology” than they stand to “save” by preventing emulation. They are taking advantage of clueless game studio execs and they know it.
I wonder from a cost benefit analysis if even its even worth the effort. If someone is playing a game under emulation then most likely they never had the intention of buying the game. So what’s the point of using anti-emulation checks? It’s just an additional cost (and drag on development / testing) that doesn’t translate into extra sales.
I waas on the fence on getting a Switch, now that the price has dropped, but “Switch 2” has been rumored. I guess I won’t be getting a Switch then. Or whatever the next console will be.
I wonder if some games will perform better emulated, as the emulation would not need to put resources in to running Denuvo.
What do you consider performing better if emulated? Most switch games look and perform better on PC already due to upscaling. Some obviously have issues rendering though.
I mean that Denuvo WILL cause performance drops, and if said malware needs to be cracked and removed in order to emulate it, it means the emulators don’t have to bother emulating the built-in malware, and can instead use more resources to run the game. Even better than currently.
And will any of this help with piracy? Well, the average user will no longer be able to backup the official version, and you’d be breaking the law anyways, if you cracked it, so there is “no extra harm” skipping the part where you buy the official version, instead of just downloading the already cracked version. Sure, you risk getting malware, but with the official one you are sure to get malware.
[EDIT]: Let’s add: I don’t advocate for piracy, but if piracy is more convinient that the official route, it’s what will drive those who don’t mond pirating stuff.
I don't think it really has much to do with DRM. It's practically well known at this point that consoles are easy to pirate through emulation. Especially with the constant day 1 emulation articles
I will say this post isn’t completely true. Denuvo (on pc) requires online checks but from what I’ve experienced it’s typically every 2-4 weeks. I’ve played persona 4 and 5 on my steam deck without internet just fine.
Edit: Of course this could change for switch. It would be backwards as fuck, but I suppose it is possible
even when I’m home, my switch is in airplane mode unless I’m actively playing online. it’s crazy how often some games try to phone home, never realized until I got into this habit and started seeing the “please turn off airplane mode” popup
Unfortunately I don’t think itll make a difference to whether people buy the games or not. Itll tank performance but itll be in games that people buy regardless of performance. IE Pokemon at launch was in an awful state and still sold like hotcakes
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