I’m still waiting for Steam to export my numerous reviews, then it’d be much easier to list a few great titles. But navigating through the Steam profile review pages is not viable with 10 per page for 477. I have one particular in mind I remember having praised a lot many years ago.
I am playing Geneforge 1: Mutagen right now. You are a wizard that csn shape monsters into life to fight for you. Very oldschool-ish isometric rpg. It’s a lot of fun and very indie.
SpiderWeb games are really good! I’m particularly fond of Queen’s Wish where you deal with political factions and base building while attempting to reclaim (or liberate) an abandoned colony.
They look like they’d be bullshit hard games, but they tend to be actually quite smooth and well made, while still being simplistic
I have played some of the Avernum games. In my opinion it’s peak Jeff Vogel. If you’re fine with the graphics, you’re in for excellent writing, nicely done non linear exploration and original world building.
Rainworld - A beautiful, brutal survival platformer. This has become my favorite game. The game tells you almost nothing, and just tosses you into a world where all creatures are fighting each other to survive another cycle.
AI War 1 & 2 are both great and unique space RTS games. These games place you in the role of the last vestiges of humanity attempting to fight back against a galaxy spanning AI empire. You’re tasked with covertly taking down the rogue AI without letting them realize you’re a real threat, lest they bring the full might of their fleets down upon you.
Creeper World is a series of tower defense games with a unique twist: the enemy is a liquid! You’ll have to use a variety of weapons and tools to fight back against the literal tide of creeper. The third game is my personal favourite, though they’re all awesome.
Mosa Lina is self described as “a hostile interpretation of the immersive sim”. This game is chaos incarnate. Every level you are given a random set of tools and must touch or destroy all fruit and make it to the goal. Some levels will not be possible. Failure is expected. You can do some prettt cool things with a spear and a phaser though.
Siralim Ultimate is a very special monster collector. The sheer amount of everything is delightfully overwhelming, the depth is nonsensical and the grind is real. I love it.
More of an interactive art piece. Very short but I still think about it years later. (Some of their other stuff is available online for free and is similarly enjoyable)
Like a nightmarish fever dream. If you like old school FPS mechanics like rocket jumping and bunnyhopping you’ll feel right at home. This one is a little difficult to show people gameplay of because it looks impossible to decipher, but when you’re actually playing it and really start to get entranced, it’s an experience like nothing else. The way it gives you a 360 fov is an incredible mechanic.
*(It’s also 40% off for ~40 hours as of this comment, making it $8.99)
My favorite game of all time. Adorable puzzle game where you paint the world, with a story about what makes someone an artist. One thing I really like about this is the open ended way it lets you approach creative tasks; It’s up to you to decide how much you want to invest, there’s no scoring system to gamify the art portions, which is very in-line with the story to me.
Edit: Oh, and a great soundtrack by Lena Raine!
Would there be any interest (or does it already exist) for a community dedicated to indie shoutouts? I picture somewhere specifically for fans and devs to call attention to good games without marketing budgets or their own work in the case of devs.
I’ve recently been playing a lot of We Who Are About To Die, and even though it’s an early access game, its been great fun. It’s a roguelite physics-based arena fighter where you play as an aspiring gladiator, and fight your way up the ranks. The multiple types of matches and mutators really keep the gameplay feeling fresh, and the mechanics are surprisingly deep.
The other game that I’ve been playing a lot is Dinkum, which is somewhat like a mix of Animal Crossing and Stardew Valley, with heavy Australian Outback overtones. It’s a nice game to play with friends and significant others, since there’s plenty to do with a good mix of action and cosy gameplay.
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
Turnip Boy Commits Tax Evasion: You play a turnip and you get to commit crimes. The characters are cute, the humour is silly, there are puzzles and bosses. It plays a bit like a Zelda game, I guess, except everyone is a vegetable. It’s pretty short - I completed it in about 5 hours, including all the achievements. I should play this again actually.
Spirit of the North: This is such a beautiful game. The best way I can describe this game is Abzu but you’re a fox. No dialogue or narration, just you, your spirit companion, and some really gorgeous music. This is also a pretty short game - I was fully complete with all achievements in about 6 hours. I’ve played this 5 times since I bought it 9 months ago because I love it so much.
Terra Nil: A reverse city-builder, where your goal is to clean up all the pollution on the map, restore plants and wildlife, and then get rid of any traces of your presence. You can play the whole campaign in a few hours, but it took me about 20 hours before I got all the achievements. I’ve put in almost 50 hours in total, because it is just so chill to play.
I’ve been the playing the fuck out of Gatekeeper. The lore isn’t super deep yet but the gameplay is super fun to me and the dev road map makes it seem like they have a ton of major updates planned (new characters, modifiers and locations)
I’m not 100 percent sure on the terminology but I think it is an isometric roguelike.
Anyways I have 30 hours and counting in it and I just 100% the unlocks but I still want to try higher difficulty runs with a full party.
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Aktywne