They’re oldies, but both of the Soul Reaver games and the Raziel parts of LoK: Defiance have a two tiered death system. (Minor spoilers going forward, but I’m talking spoilers for the opening cutscene from Soul Reaver, so I’d argue not real spoilers.) See, after having his physical vampire form thrown into the well of souls and falling through an endless abyss for several hundred years, Raziel exists first as a structurally sound spirit in a world where most things don’t maintain any resemblance to their corporeal forms after death. After being salvaged from the well of souls and set on a quest, he gains the power to create a corporeal form that resembles wretched wraith he has become in spirit. But that new corpse isn’t him, and destroying it doesn’t kill him. It just releases him back to the spirit realm, where he can regain his strength and manifest a new corporeal form. You can be killed in the spirit realm and sent back to a checkpoint, but the spirit realm is by and large far less dangerous than the physical. Very few threats can follow you, and the soul scavengers who populate most the spirit realm are little more than fodder for a creature like Raziel to slay and eat at his leisure. So you regain your strength, find a nexus between the worlds, and manifest a new body. It’s probably my favorite unconventional handling of death or failure in a game because of its comprehensive and essential connections to the story and lore of the series. Raziel is the beating black heart of the mythos of the series.
I've only played through it twice, but iirc Detroit: Become Human is like this. Even if you have a main, playable character die, the story just keeps going, and there a good amount of paths to take depending on the choices (and QTEs, bleh) that you make for the characters. On my second playthrough, I may or may not have repeatedly and purposely got a character killed just to see how much it would affect an certain NPC. 😬
Baldurs gate 3, just beat the game and now I’m going for a tactician run. The wife and I have also been playing pit people co op. We hooked up her steam deck to the living room TV and have been looking for more couch co op games!
Fallout 1. During the term to the Master there is a 200 second countdown.
If you fooled up the speech check or want to do it differently and reload a save that was made after the countdown started then the countdown drops to 50 seconds. Making the fight impossible to do in time.
Wow. Super impressive. Guess with today’s technology you could do it pretty much 100%. I saw that model that lets you separate music into separate tracks for guitar, vocals, drums, … Guess something like that could even separate the laughs from the next actor resuming to speak.
Kind of also reminds me of those videos where they stabilize / de-shake Star Trek. There are some scenes where the ship gets shot at for example. And the actors act that out and the camera is shaking too and a bit at an angle. Looks funny once that camera shake is removed.
Not easily. The laugh track isn’t a separate audio stream by the time you get the episode. It’s all mixed together with the dialogue and music.
Watching a sitcom with the laugh track missing seems like it would be awkward. The actors are constantly taking extended pauses between lines, or sometimes in the middle of a line, while the laugh is happening.
Just the Invidious instance I found on the official list a long time ago. I like them because they’re relatively local, super reliable, and unlike a lot of other instances they actually have the download feature enabled. But yeah, their domain name is a bit awkward, lol.
They’re music videos where the music and singing is cut and ‘ambient’ noise like squeaky shoes, breathing, grunting while doing dance moves, etc is dubbed back in. You’ll see what I mean if you watch one. It may be the same thing but I’ve just always heard of them referred to as “musicless music videos”
I did. It was quite funny listening to just the lyrics. Would have been nice if they managed to keep the original vocals but that whispering voice made it funnier.
I used to work in a nightclub. We had a TV show book the club during the day to shoot some scenes, so the cast were acting out drinking and dancing, but without any music. It’s probably the most surreal thing I’ve seen in my life.
It might make for some very choppy transitions in certain areas, you’d need a way to smooth it out to make it less abrupt while still cutting out the majority of it in the parts where hard cutting wouldn’t work well.
Original video assets from a studio has multiple audio tracks, but they are transcoded down to a single audio track before distribution to the end user. Sorry.
You could do some fancy editing, or maybe you can use machine learning somehow.
But removing the laugh track really messes with the comedic timing.
Xmen on Sega genesis. At one point you have to literally reset the console. I was 10 and didn’t understand that’s what it was telling me to do. No game had ever done that, and prof x was breaking the 4th wall telling the player to do that. The game never broke the 4th wall otherwise. I didn’t understand until a decade later when I read it on some listicle.
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