A good fit would be random background NPCs. For example, pedestrians in a GTA like game. Can potentially increase the variety in the things they can say, and maybe even talk about things the player has just done.
It’s not what we should have gotten in terms of Metal Gear story. In terms of a solid game with good gameplay and a decent story, it’s fantastic. Not every game needs to be open world, require 200 hours, or be live service.
Not every game needs to be open world, require 200 hours, or be live service.
Right. And all of the MGS games that don’t have these are better than rising.
It’s not fantastic. It’s mediocre and lazy. The swordplay is neutered because doing what they had in the tech demo was ‘too hard’ for obsidian. The story is forgettable, along with pretty much everything else about the game.
The MGS games are classics. Rising just rode their coattails and had memers at the helm.
The graphics are trash because I have the “Poor Eyesight” nwgative trait, which requires glasses to see well. I also got the “Hyperfocus” trait which is a mixed bag. Too bad the skill point for poor eyesight didnt get used so now my character’s got the depressed moodle
I got that trait too. When I first picked it up, some 18 years into the game, I didn’t mind too much, but I didn’t realise that the trait gets worse as you level up? Apparently the version of the trait that my character has can be prevented from progressing by spending more time “outside”, but that just sounds like a scam intended to make me spend more on some new dlc or something.
I agree that hyper focus is a mixed bag. I’ve heard it works best for players with a really clear plan for their character build, so they can use the buffs most strategically, but I have no idea how people can make effective characters based on such RNG mechanics.
Regarding the depressed moodle, I feel your pain; I feel like whoever designed this game needs to read about reinforcing and balancing feedback loops, because it’s fucking dreadful with how easy it is to get into a losing spiral, where you end up with such severe debuffs that it feels impossible to get out of. Honestly, even though all my friends play this game and seem to have a lot of fun in it, I’ve come close to just stopping playing a few times, with how unfun it is.
This might not be helpful advice, because the effect doesn’t seem to proc for everyone, but apparently when you’ve been stuck with the depressed moodlet for a long time (and apparently some other conditions), you start to receive a hidden xp bonus to routine tasks. I always thought it was bullshit they told people to keep them playing, but I tried it once (almost out of spite to prove that it wouldn’t work), and I found that yeah, I did actually see bonus progression from lower level tasks that wouldn’t ordinarily give xp. I found that the “showering” and “eating” tasks were the highest yield, but the xp-farming loop was too grindy and I got burnt out too easily to keep it up alongside the debuffs. I found that the xp multiplier still applied to smaller quests though, like “use wet-wipes to approximate a shower”, or “eat a snack”, and I could do those things close enough to my daily respawn point that it was easy enough to do on the side.
This certainly isn’t a solution though. Like I say, the balancing of this game is out of whack, and it sounds like you’ve been having a grim time of it. I hope that you’re able to break out of this cycle somehow and find aspects of the game you can engage in again, whether that happens via the game gets a big balancing update (unrealistic hope with these devs, I know), or something other way (such as grinding, or finding an exploit in the code that allows you to shed your debuffs)
I was knee deep in a plot to get one of my children on the throne of France in CK3 when I stopped playing. I was doing something like setting up a matrilineal marriage with the very old king’s grandson of his second born son while plotting to murder the firstborn son. The king’s firstborn son managed to pop out an heir which I had to murder as well. What was funny was how om board all of the baby king’s court was with murdering him. Basically everyone joined in lol.
Seconding this. There’s so much to do and so many ways to customize how you wanna play while still unlocking new things to play with. Great, we’ll designed little game that I’ve been playing for years.
Star Citizen is the only modern game that I’ve got any hope for. It’s still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.
It gets a ton of hate, which I think is pretty unjustified given that it’s the single most ambitious gaming project ever, and the progress they’ve made with in-house tools is frankly amazing. Just don’t go dropping hundreds on ships and you won’t have anything to regret.
I believed in Chris Roberts because of Freelancer and backed it on Kickstarter, and have watched from the shadows as the story has unfolded. I occasionally dipped my toes in to see how it was coming along, but the performance was awful on midline hardware so I put it back down and waited. Now that the turmoil at the top has come out and people are leaving, I don’t hold much hope for the future of the game.
I think the reason it gets a ton of hate is that Roberts had gone and proven that Microsoft were absolutely right to take Freelancer away from him so it could get finished. They weren’t shackling a maverick genius, they were mitigating losses from his poor leadership.
Maybe check out Starsector by fractalsoftworks.com. It’s written in Java so it runs on basically anything, and it’s 2d top-down but the detail on the ships is great. I love this game very much because it scratches most of the itches I was hoping for from Star Citizen.
Classic no-thought throwaway line that dismisses the massive accomplishments already made. Literally, you can go play the game right now and it’s better than Elite Dangerous, for a lower price.
Maybe not exactly what you’re looking for, but I’ve been playing Gloomhaven Co-op recently. Dungeon delver, turn based strategy with RPG elements and an interesting mechanic for managing your attacks and movement through an encounter.
If you like ITB, check out their other game FTL…and while you’re at it, check out Cobalt Core which was one of my favorite games of last year (even though it’s from 2023)
I’ll recommend Frostpunk and Frostpunk 2, too, but they’re a different kind of strategy to what you’ve posted.
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