It’s just…going to seem selfish of me, because it’s a lovely initiative…but reformatting, citing and posting elsewhere just adds to the ‘work’ of this. I like to contribute to the open-source, community-driven Lemmy world, it makes me feel happy that there’s a space like this around.
But, that said, if you wanted to add it, by all means please do! I’ve zero objections. I just have too much on my plate right now to even consider it!
Thanks for the idea though, it’s nice to see another space where the community writes, cites, edits and posts their own work to be hosted :)
Thanks! I'm new to Wikinews too but my impression is that the only thing you need to cite an interview is files of the medium over which the medium was conducted: audio for calls, logs for chats, email threads for... emails, etc. (The parts that aren't part of the interview's conversation do need to be sourced, though Wikinews doesn't appear to do inline citations.) So I would need that to post this on Wikinews. (assuming they allow such non–"first-hand" content in the first place, which I think they should but can't find anything about lol)
Just found this post coming from Bluesky. In a sea of AI-written dreck you are a god-send. I really appreciate that you put a ton of work into the article. I will now go read your other articles. :)
Please take care of yourself and get the medical support you need. I still look forward to seeing your contributions in the future.
Edit: forgot to mention that I got Revenge of the Savage Planet SteamWorld Build from the Steam Summer Sale (so far…)
Also Sable from Epic Games. Looking forward to playing them all.
The Wolf Among Us, and I imagine other Telltale games (but that’s the only one I played so far). It felt a lot like Life is Strange in gameplay and storytelling, even though it’s also a lot different.
In a similar vein, point and click adventure games like The Whispered World, The Book of Unwritten Tales, or Syberia. The modern ones usually don’t have a failure state (as opposed to the infamous Sierra games), but unlike LiS you may get stuck on a puzzle.
look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.
Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.
Subnautica comes to mind. It’s a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it’s honestly an easy game.
And you can turn off some of the survival elements that some people find annoying. For instance, having to spend half your time early on hunting a specific type of fish for freshwater.
spoilerI’ve done entire runs of this game only salvaging water. No bladderfish, no coral + salt, no stillsuit, no water reclaimer. You can easily make it through to the endgame on the water you spawn with plus what you find in wrecks.
I’m an American citizen living in the Netherlands; I have a renewed 5-year residency permit. Am I allowed to sign? I’m guessing no, but maybe there’s an allowance for EU residents, not just citizens?
It’s too convoluted and the entire world is useless. The entire game needs to be remade and no more expansion layers added on it. Levelling from 10-30 should not render more then half the zones as ‘outlevelled’
Guild wars 2 do this brilliantly. All zones and content is pretty much always relevant even at max level and been playing for years. It is strange that other games doesn’t do this.
I have a different relationship with gaming, so in a lot of ways I relate and in some ways I don’t, but the important thing is you looked for ways to improve your situation and found something that works, and I think that’s great. Good job, mate!
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