Still having a blast playing Baldur’s Gate 3! I just made it to Act 3 and there have been some very unexpected events (don’t know how to do spoiler tags) ha ha! It’s been quite an adventure so far; I’m already planning another playthrough!
Also thinking of doing another run of Fire Emblem: Three Houses to complete the house I haven’t aligned with yet.
Rimworld with a lot of mods. There’s also kenahi, a game that has way worse mod support but is in 3d. A little rusty in the lore but I think it’s technically a post apocalypse game but it’s like 10000 years or more after a societal collaspe of an unspecified type and not on earth.
fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it’s normal to go full steam.
Considering YouTube and Twitch can’t show greater than 60 fps, there’s really not much point to going higher unless you’re trying to get higher quality slow-mo footage.
If you’re still thermal throttling, you may want to consider 30 fps.
Game’s been playing fine performance wise on my 3080/5800, my main frustrations have been industry hub buildings not fully building unless you make sure they render when you place them by moving the cursor around randomly. Also industry specializations are ugly as sin.
Besides that, I severely underestimated the effect of wind on air pollution, we’ll see if restarting fixes that. Exporting electricity, at least geothermal, is overpowered. You can export more if you buy tiles out to the map edge, you just connect to the border and make new connections.
That specialized industry bug got me a few times before I caught on.
Other then that, I wish the game had a centrally located visualization mode that let me see overlays of info like traffic, crime, cost of living, etc from one place, instead of either not existing at all (traffic) or scattered under their building submenus.
But the game is fun and the road tools and traffic AI mostly fixes what annoyed me in CS1. Very happy with it.
Have a ryzrn 5600 and 3070 and performance is fine.
Ditto on what others have said. Hours/price is a lousy metric because nowadays lots of games have some pretty toxic mechanics that incentivize sticking with a boring experience (New World, Assassin’s Creed, etc.), inflating how much time you’d spend in a game that should be much shorter.
Games I’ve paid full price and I don’t regret: Rimworld, Baldur’s Gate III, Wasteland 2, Doom 2016, Celeste, Project Zomboid.
It’s still a valid metric because why would you keep playing a game you’re not enjoying? The number of hours isn’t a measure of how much time it takes to beat, or how much time I feel I should get out of it. It’s how much time I do get out of it.
I don’t care if a $30 game claims to have 100 hours of content. If I only play it for 2 hours before I drop it for being boring, then the cost/time is $15/hour.
I think they're talking about hours to price that you get from other people or websites. Your personal hours to price of course is worth quite a bit, but there's no way to know it for sure until you've already paid, at which point its use as purchasing advice is already lost.
I like the theme, like the ambiance, like the open world, and absolutely hate the combat in that game. Have you ever played Cataclysm: Dark Days Ahead? Same sort of setting and game, but turn-based, and significantly more-complex, and particularly since I see Rimworld on your list, I’m wondering if you might like it.
It’s free and open-source (though one of the devs put a build up for $20 on Steam, which basically amounts to a donation). I’d definitely recommend it to someone who enjoys Project Zomboid and Rimworld.
When StarCraft was still relatively new the Blizzard games had a Chat function that spanned all of their games. If they belonged to another game you would see that Chatter’s game as an icon to the right of their name. You could speak to someone playing Diablo at any time. The social setup drove high engagement between players who regularly used to seek playing at a time when the gameplay was typically hosted on a player’s computer rather than on a server.
Clans didn’t have a ready in-game functionality, but fortunately Blizzard had allowed Chatters not only the freedom to change their username quite easily, but to also create Chat Rooms with custom names. By holding the Chat room, you could maintain Administrator rights over the channel.
Early Guilds had to have their users change their names to include the tags in their names, which meant virtually anyone could edit their name to include the tag they wanted. The expanded tag would be used as the name for the Chat Room, which allowed both members and non-members to find it easily enough.
The advent of bots using a Battle.Net login to hold the Chat Rooms and provide admin rights regularly to specific users spiked a new age as Clans became more stable. The bot would be used to blacklist trolls, recognize officers in the Clans, and create rosters to stop people from masquerading.
It created a boom, and in these early days clans rose and fell like the sun. Smaller clans were quicker to join other larger clans and conglomerate into new structures that would require testing and vetting of player skills. Friendships between real players, who formed clans only to incorporate better players from absorbing other clans, were sorely tested as some friends found their skills did not allow them to play regularly any more.
I was in one of these early guilds at the time, a group called the Silver Arrows. I had recently proved that while I lacked strategy for unit construction (as we were playing StarCraft) and combat, I was methodically organized in base construction and could start generating Protoss Scouts while Zerg players were still searching for others to conduct Zergling raids. I was still new to the game at that time and was flounderIng my way through the Campaign. As part of the Clan I found myself playing more often and seeking out games if only to spend time with my clanmates.
I was a member of the -[SA]- clan for about a month when the Silent Assassins {SA} entered into talks with our clan. Different clans with the same initials claimed different forms of their tags. We folded into their ranks and with the additional experience under my belt I found myself joining their first line. I played for a while, but as the boom/bust cycle continued it wasn’t long before I found myself playing relatively alone. Without a support group I gravitated towards Diablo and ultimately Diablo 2, only playing StarCraft socially with my real life friends.
I played a ton of StarCraft back in the day! I was never too serious about joining a clan (just dabbled), but I now remember some of the things you mentioned with the chat rooms, and clan “tags”. I might be imagining it, but wasn’t there also some way to set colors on letters in names too (holding down alt and pressing numbers or something…) That might have honestly been my first experience with “bots” for things adjacent to games.
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