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Way too much Pokemon Rejuvenation. Basically the overwhelming majority of what I’ve been playing that isn’t PVZ Reflourished and fire emblem heroes on my phone on the bus too and from college.
I can’t comment on Indiana Jones because i haven’t played it yet. but Shadows still has a lot going on though, Less than the other RPG AC titles though. The Mid-Game drags on a little too long in my opinion, but the Stealth is back in focus, and if you don’t want to do Stealth then you can use the other character to destroy everything in sight.
If you liked the amount of content Baldurs Gate 3 had i’d say Shadows would be good too. Lots to do, though i don’t know if the same could be said for Indiana Jones. It has a Cast of characters you can collect similar to Baldurs Gate 3 too if that was something you liked. And if you liked the romance of BG3 then that’s an option too (or just skipping it all together).
Been a long time and I know they updated a lot since then but…
It looks like you built out a ton of facilities before you have enough inmates to use them. Probably will run into problems if you dont have a good profit going, so I would try to leave more of a buffer. I think license plates and woodshop were decent money makers. I wouldn’t accept too many max sec prisoners until that is going. They are more profitable to have but the contraband from those two shops is useful for escapes so you need good security.
I separate my cell blocks, and usually centralize them a bit. If you keep min security, med and max separate from eachother you can manage their security needs better and usually keep maxers from killing others as much. Especially separate any CIs in their own section. Keeping it central means they need to tunnel further. Make sure K9 patrols around each block as well as your overall perimeter. The large perimeter is the last chance to catch but its huge so you really want to catch them earlier.
I think your chapel can be way smaller. I just dont remember it needing to be that big. Dont be afraid to build multiple of each room type to continue keeping the different security types separate. You can use schedules to help with that too if you need to have them use the same room area. Early on when I couldn’t afford that I would make sure they all took their meals separate I pretty much dont let max sec go anywhere they can get weapons or tools, so I just have them use a small caf and maybe small chapel of their own, or whatever need they have to satisfy. Pretty sure when they mix they give eachother contraband so watch out for that.
One other thing I did was make special guard only access hallways. These things would let the guards get around a lot more easily which will help reduce overall staffing needs - otherwise it takes too much time to get around. Its gotta be quick and easy to get to kennels and the armory, but very difficult for prisoners to get to those. If a riot breaks out and they get to the armory you’re fucked.
That’s all I remember, theres so much to know in this game its crazy.
thanks for your suggestions i’ve just seen them and honestly it makes a lot of sense on what you are saying i am unsure how to put the prisoners in the middle of the prison without having them to crowded if you have like an idea design suggestion that would be cool but thank you again so much btw here’s my updated layout https://lemmy.world/pictrs/image/e4b1fda4-1b28-4c84-8e62-64b0fe5bb02e.png
Dont get me wrong, this will work for awhile. It would be a ton of work to just rearrange all this. Keep those k9 patrols beefy and control contraband. I think metal detectors are gonna help, cant tell if you have those.
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