Over the year I’ve finished Outer Wilds, Hades, PikuNiku, the second Ori game, and have been slowly getting through Elden Ring. Next is probably Tunic, but idk if it’s worth my time after playing through the first 2 hours.
Nowadays I can’t use any other controller than the deck, so I sometimes link it with the pc just for that - I just can’t live without the gyro and the back buttons
Quick-time events but SPECIFICALLY the ones that give you way too little time to react. Like, I never mind them too much, especially the ones in the Yakuza series, but I remember there was this game on the Wii called Indiana Jones and the Staff of Kings that would throw these inputs WAYY too fast at you.
I like them sometimes, but there should ALWAYS be a way to turn them off, for people who don’t have fast reflexes or have problems with their hands, etc.
I'm not a big fan of fishing mechanics, they're usually shallow "press button at random signal, get a random prize" mechanics.
Also escort missions where the NPC being escorted does not understand that it should protect its own life. I don't mind repeating a mission due to my own mistakes, but I don't want to do it because some AI went potato.
Combo attacks - I’m not coordinated to hit the buttons in order fast enough. I tried Black Desert when it was free and this was the dealbreaker for me, though it wasn’t the only thing that bugged me about the game.
Oh yes! SMG was the game we bought the day we bought our Wii back then and it is a masterpiece. It is also the only Mario Game I ever “finished” (all Stars with Mario, not Luigi tough). We loved everything in this game. The Music, Level Design, Controls… and whenever we thought that we have seen all, they came up with a new game mechanic that surprised us and was super fun. It was truly a fantastic and memorable experience.
Yeah, definitely Stardew Valley with some mods. It’s pretty close to endless things you can do in that game. Thinking of Stardew Valley have me wondering about the state of the Haunted Chocolatier game.
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