Beautifully put, Meter Gauge (MG), once a backbone of India’s rail network, now echoes through a handful of heritage lines. While most MG locomotives ran on diesel, a rare few—like the one you’re referencing—stood out as exceptions, possibly Official Login Page steam or early electrics. These survivors aren’t just machines; they’re living fragments of railway history, quietly resisting obsolescence.
Could be the sun with the yellow/reddish light we get at dawn (or dusk), shining onto the condensation trails of an airplane. And it looks a bit like two trails, like we’d expect from an airplane with 2 turbines/wings.
True, I think I’ve played more Mass effect on my PS5 than PS5 games. I assume it is leading faster at least… not a good investment. I should have stuck with my PS4 Pro.
just build the most mundane things with our creativity. It always felt so amazing even when the builds were so poor in quality.
I feel this. Nowadays I don’t enjoy building anymore, because I have too high a standard for block palettes and shapes and where things should go and stuff like that. No more square houses built entirely out of diamond blocks and obsidian. No more random japanese pagodas in the middle of my base. No more bulbasaur pixel art. Now it’s way more stressful and less fun I guess. And I even if I can have fun building a single base, I never have the motivation to build anything beyond that, because there’s just too much effort, motivation, and planning required.
I remember one day watching a small youtuber, who I can’t remember right now unfortunately, building a river that passed through a giant rainbow out of wool smack dab in the middle of their base. They talked about how they intentionally stopped trying to build pretty and logical things and just decided to have fun. It was really inspiring and nostalgic to see. So I do that too when I play now, and honestly, it’s actually harder than building “good” looking things. But it’s fun.
My fav tidbit about this game is the Wikipedia section “development”. I quote:
Konami felt it had become overly westernized
Bitch you the ones that took the IP away from Team Silent and gave it to western devs who had no clue what to do with it.
Now they smell there’s money to be made and are cashing in.
And they are cashing in hard. I will never buy a $80 game.
I think it’s a combination of the graphics and just the limitations it forces on you. It really forces you to think outside the box for builds, at least in my opinion. I’m sure there’s people far more qualified though to figure out what it is
I heard ages ago that the animation was something special and then saw it was dirt cheap on sale and grabbed it a while after that but was just never in the mood to start something that looked so frantic. Finally actually started playing it a couple days ago.
For starters, the main character’s animation work really is something special. The snappy movement, the expressive face, the terrible posture, the confrontationally ever-visible underwear.
Everything other than the visuals seems so undercooked, though. The setting is high concept but the plot is a basic “get revenge and save the girl” type deal. It’s one big map like a Metroid game but the levels are as straightforward as a level-based licensed platformer. The combat is trying to be spectacle-fightery but there is absolutely zero complexity to it. And I was just playing it last night and have already completely forgotten the music sounds like aside from, like, there’s electric guitar.
I’ll stick with it longer in hopes that the game around this extremely likable main character develops into something beyond baseline technical competence. I’ve simply never played a game that is so lovingly and expertly made in one specific regard that phones literally everything else in as hard as this seems to so far.
I’m also getting into Death Stranding 2 but it feels like there’s nothing to say about it. First game again but more of it. Weird to see Kojima making so conservative a sequel. Like with Cookie Cutter, I’m really hoping for more from this as I progress. Not to say that they’re equivalently disappointing.
I never played many console games in 2003, so I don’t have much point of reference, but I’m impressed so far. I think the stylized graphics aged well. Environments look organic and detailed without losing readability, and characters look like they belong. The voice acting is solid, and I-Can’t-Believe-It’s-Not-Porco-Rosso’s banter is good. I don’t expect much from the plot, but the characters and world seem well-realized.
Each of these entries has a reason to play them. Sure mk8 might look better but there’s still lots of fun to be had in the older titles. I’ll always have a soft spot for double dash and mkds
I always love revisiting the other entries. It’s nice to mix things up everyonce and while. I don’t think i’ve done a screenshot for it but i mess around with friends a lot in MK7 too
Damn. I wasn’t there for launch but that about sounds like a Mario Kart glitch. I remember when I first found out about Wii’s super shortcuts. That shits crazy
I have actually! His 0 Star Super Mario 64 video is one of my favorites. It motivated me to try and speedrun the game for like a week before throwing in the towel lol
It’s crazy. I got as far as clipping into the pillars in Peach’s Lobby and then got stuck on the BLJ (and that’s the easiest part). Having the skills to do that is some insane human level shit. I’ve always had huge respect for speedrunners.
I don’t watch many anymore admittedly, but outside of Super Mario 64 i’ve always found Minecraft and Portal Speedruns to be interesting. The OG Mario Bros. ones are too just because of how the scene is now
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