Not sure if this helps you, but there are some really good mods that reduce or eliminate some of the irritating gimmicks in the game. I played with a double weapon durability mod that makes the game feel way better.
Inverted Y, I played a lot of flight sims like Wing Commander and Secret Weapons of the Luftwaffe in my youth. I can’t play with normal Y, it constantly messes me up.
Normal feels like I am controlling the vision frustum (where I want to look at), and inverted feels like I am moving the camera itself, as if it was a physical object. I can play both but I definitely have to remind myself what I am trying to control when making the switch.
I vastly prefer non-inverted, because I like the idea of just pointing where I want to look at. I hope it makes sense. All of this apply mostly for games with orbit camera.
I’ll give the console version a go. I just wished the console version supported the keyboard & mouse. The Windows version supports the keyboard and mouse, but the Windows version has a binding arbitration clause in its EULA that is not present in the console version, so I won’t buy the Windows version.
I’ve been playing Prey. Just finished replaying Dishonored a few weeks ago, which led to playing dishonored 2 and death of the outsider. So, I was feeling a stealth sim and decided that after several years of owning the game I should give it a shot. It’s been fun so far.
It’s interesting. It’s more of a linear adventure game that doesn’t really give you a ton of wiggle room but it’s got a pretty unique story that combines well with some gameplay mechanics. I also really liked the visuals.
I first played Cyberpunk after 1.3 came out so I never had that early bad experience so many did (I only ran into one major bug, blocking progression in one sidequest). It was also my first introduction to anything in the Cyberpunk setting so I didn’t know what to expect, but I quickly fell in love with it. Even without Phantom Liberty, I’m sure I still have a half dozen major sidequests on top of the nomad origin story that I haven’t done yet.
I’m pumped for this, especially after being a bit disappointed in Starfield. I’m ready for graphics that pop again, the amazing facial animations, the fluid combat, and more Cherami Leigh. Hell, I’m ready to hear the character creator music again, lol.
Yeah, I feel the same about the events. But there’s only 2 “pro” tracks (White Land and Port Town 2), and I think they’ve dropped the frequencies of the full Grand Prix now with the Miniprix (which also include White Land and Port Town 2 as their final race)… which means I still haven’t played on Silence (I tend to be a bit too aggressive and end up blowing up on the 3rd or 4th track on Grand Prix).
That’s still a total rotation of 6 tracks (I’m not counting Silence because it’s hard to get there), and most of the time you’re playing on only 2 of them.
I mean even without inventing new F-Zero content, there are other Mode-7-style F-Zero games (that nobody played, but still they exist). It wouldn’t ruin my nostalgia to play tracks from BS F-Zero GP2 or the GBA F-Zero games. But yeah, you can’t tell me splatting some tiles down for new tracks would be that hard… I’m sure this is a game where you could even procedurally generate the tracks pretty well and eliminate the “memorization” aspect. I’d love that as an “event mode”.
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