This is a ridiculously good good with insane amounts to do, character development, and story. It’s wild to me how much the original game had and wasn’t DLC or a separate game.
Its odd, because I played the crap out of VIII, but hardly got into Monstrum Nox and am not even sure if I’m getting Nordics when it comes out on Switch. I probably will, but I feel like the series peaked with Dana.
Tap for spoilerDana technically shows up in Monstrum Nox, and that game kind of continues alluding to themes from Lacrimosa, depending on your interpretation.
I think most Ys games are slow to start and easy to let go of, but if you hang in there, the stories eventually reach a point at least for me that I can’t stop.
IX wasn’t nearly as good as VIII, IMO. The movement and combat felt good but the pacing was awful (too Trails-like) and the story and characters were nothing special.
You could play Ghost Recon: Wildlands or try some of the older Ghost Recon or Delta force games. Some of the weapons on offer are older in it.
There’s a tag on Steam named coop campaign that might help find a few for you. I saw a real time tactics game called War Mongrels that might be of interest though it’s obviously not a shooter.
Also, obviously there’s “hell let loose” but it’s not a campaign experience
Random combat is the number one thing that makes me drop a game.
Its annoying, it happens too often, it always interrupts me when I want to do something else, and it is too repetitive.
This is why I stopped playing a lot of JRPGs. The other thing I drop them for is when combat only has a single song and always starts with the exact same intro, like what happened with Dragon Quest 11 or whatever it was that I played.
I hate grinding. Its repetitive and boring. Its not fun. If a games story missions are not paced properly with level such that I can do only the story missions and never be underleveled, then I will drop that game immediately.
I also hate grinding but sometimes I get addicted to it. Like my lizard brain likes watching the numbers go up. I recently loaded an old save in final fantasy and saw my level at 99, health at 999/999 and gold at 999999 and was like “I don’t remember grinding any of this”. It happens in a trance.
If what's supposed to be the core gameplay feels like an unwanted interruption, I don't think the random enounters themselves are the problem. I think the reason random encounters get a bad rap is because some games don't make basic fights feel engaging enough. But when done right, they should be the fun part!
Gameplay: watered-dowm DMC + watered-down FFXIV. You’ll be spamming a base combo and using “rotations” as they pop. It can be a little more.complicated than that but even normal raid tiers in FFXIV require more thought than any fight in FFXVI
Story: couldn’t tell ya, gameplay was so shit I sincerely regretted buying the game physically, as I was too lazy to return to the store to return it in time
Your ability to be scared has more to do with your ability to be immersed in the game. Some people need outlast and some people only need minecraft. But also if you play amnesia as it was intended it is very scary. You can also run around a table repeatedly and get a good look at tge monster if you are not in the “horror mood” nothing is scary.
I loved it. The story is engaging and EXTREMELY well told.
The combat starts barebones and gets more engaging as you unlock more abilities. It stays simplistic enough that you can mix and match to your style, but there are enough different loadouts for you to try different play styles. With ability cool downs, it kind of feels like the ATB system merged into an action game at times.
Side content isn’t great and it’s pretty easy. Although it’s worth it for the narrative additions to the story.
DLC wasn’t great. The first one was a missed opportunity for some arena type fights and new dynamic elements. It ends up being uneventful.
The second DLC is better, but they end up making parts of it WAY to hard.
I just finished 1 for the first time in a very long time. I really enjoyed its simplicity and wish we got that gameplay loop again but with the mechanics of at least 2
Currently playing bloodlines before moving onto 2.
I think looking back, I really enjoyed brotherhood the most, but I also think my time with its multiplayer is giving me rose tinted glasses. Revelations’ ending is my favourite of all of them and I still think of it to this day.
I also don’t think 3 is as bad as everyone says. I really enjoyed Connors story and climbing trees, but desmonds end makes me resent the game somewhat, especially since to me that marked the end of my interest in the series. Playing through 4 confirmed it because after that I didn’t play anymore due to it feeling like there was no overarching story to keep me wanting anymore.
I loved my DS the best of any non-PC handheld I have owned.
Final Fantasy 3 took up many many hours on car rides. Castlevania Portrait of Ruin is an all-time banger of a game, glad it finally got republished in a collection.
The first game I got on DS was Super Mario 64 DS, which, on top of having one of the finest minigame collections of any handheld game and being able to do single-card multi-player via download play, was a fine adaptation of one of the greatest platformer games ever made.
Brain Age and its offshoots spawned a whole cottage industry. Really, the DS was one of the first widely owned devices that had a decently reliable touch screen, so it got used for a lot of non-gaming stuff in addition to having such a huge library of games.
Pokemon Diamond, Pearl, and Platinum are the best of the classic top-down JRPG style Pokemon games IMO, so the DS also gets credit for having the peak of those games.
The original DS was also home to some of the best point and click adventure games of its era, like 999. This was before Telltale really took off with The Walking Dead, Batman, etc and the genre was mostly dead in the west at the time, so when some quirky Japanese point and click escape room/mystery games dropped it really was incredibly refreshing at the time. Those games still hold up IMO.
When the 3DS came out, I was a little disappointed by the StreetPass features. I live in a fairly rural area so I would only get to play Mii Adventure or whatever it was called when I would go into a city for a convention or something similar where you knew a large concentration of nerds was going to exist. I suppose it makes more sense in Japan with their higher population density. Regardless, the 3DS’ Gamecube-tier graphics, nicer buttons, better screen, and control stick all make it a superior machine to the DS in every iteration.
It’s really just a shame that Nintendo used the 3DS naming scheme. Like with the WiiU it led to consumer confusion where parents assumed it was just an upgrade on the original and not a whole new console generation. The naming implied it was just the next model after the DSi-XL and that all it added was 3D, rather than being Nintendo’s first properly online handheld and having a generational leap in raw power.
If I were going to buy a dual-screened handheld today, I’d probably go for the AYANEO Flip DS, which seems to be basically a next-gen Steam Deck but with the DS form factor. That said, it’s pretty pricey.
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