Returnal, Resident Evil REmakes, most Giant Bomb games, Firewatch, Hellblade…
If you liked Alan Wake, definitely give the RE remakes and Hellblade a shot, and don’t sleep on Firewatch. In fact, Hellblade: Senua’s Sacrifice is probably one of the most thoughtful and atmospheric experiences in gaming (at least in the field of 3rd person, pseudo action games).
Try not to have an overly rosy retrospection about this. There were plenty of crappy, cash-grabby games in decades past. We just don’t remember them because they were crappy, cash-grabby, and not worth remembering. They hadn’t invented microtransactions yet, but that’s just one more flavor of crappiness.
Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.
Look I’m drunk I don’t understand what you’re talking about. I live in Japan, but pokemon has always been a mystery to me. There’s the Pikachu, there’s pokemon Go. It’s just a game. I also don’t understand this Lemmy business, I’m trying
Ravenlok is dope. It’s easy, and button-mashy, but my god the visuals and music make up for all of it. It swept me away. I think it would be especially fantastic for kids, but definitely enjoyable for adults to.
Valheim is great in single-player, to my surprise.
I like Redfall. ducks But seriously, I do. I like the big open world, the over-the-top vampire thing, the feeling of finding the best way to sneak up on the enemy and take them down. The guns feel satisfying to me. I get excited every time I find a better one. I’m curious where the story is going. Some of the set pieces and environmental storytelling moments are really cool.
I haven’t encountered many bugs at all. One time some enemies appeared out of nowhere, but honestly that just fit in with the vibe of the game anyway.
The AI is dumb, but… I’m finding I don’t care. They’re numerous and still manage to kill me sometimes. I’m ignoring it entirely the same way I ignore it in the original Deus Ex.
It’s not a Dishonored or a Prey, but it’s not trying to be, either. It’s great if you just want to explore an interesting map and do some sneaking and shooting and looting.
I’m obviously the minority in this opinion, but also, it’s on gamepass, so it doesn’t cost anything to try if you haven’t. I almost didn’t because of the reviews and I’m very glad I gave it a chance anyway.
“szeregowy” aktywista będzie uzywał alternatyw jeżeli “jego” organizacje będa ich używać. Dlatego trzeba “atakować” w tej sprawie ludzi, którzy odpowiadają za komunikację w organizacjach. Żeby stworzyli i utrzymywali przynajmniej jeden kanał społecznościowy niezależny od korporacji. I nie traktowali tego kanału per noga , jako drugiego sortu, w stylu, że wrzucają na nim linki do FB/TT/IG , tylko żeby faktycznie to był kanał dzięki któremu mozna być na bieżąco z działaniami organizacji bez odwiedzania korpomediów. A kolejny krok (w zasadzie to można i należy go wykonać od razu) to swego rodzaju wyznaczenie priorytetów czyli poinformowanie publiki, że owszem mamy różne kanały komunikacji ale polecamy używać tych a nie tamtych bo… i tu lista powodów. Świetnie ma to zrobione na stronie np. framasoft.org/en/ https://szmer.info/pictrs/image/v4yKcpvmg7.png
As a big metal gear fan, I’ve been replaying the series and the writing in particular hasn’t aged well, any female character or anything related to them feels like it was written by a horny 12 year old. The series needs some major overhaul if it’s gonna go on, and a mostly naked jiggly sniper doesn’t help the series progress
But horror isn’t CoD. I will never be that big. But Konami thinks it can be, and will either sacrifice the quality of the games in order to appeal to a wider audience, or keep the games as scary as they are, and fail to meet their own unrealistic expectations.
The scariness of the games is an additional complication that AAA publishers don’t seem to get.
A bad Call of Duty still lets you click heads and scream slurs in a match lobby.
But make a horror game that isn’t scary? Or even the wrong amount, or type of scary? Complete failure.
If you target hardcore horror fans, your game has to be good enough to scare them, and you’ll never be able to sell to everyone. And if you can’t scare the hardcore fans, you need to be interesting enough for the casual fans to buy in. Getting both is near impossible, which is why indies do so well in the genre. It’s REALLY hard to make horror for everyone. Usually, a horror game interests only a subset of gamers.
And when you have a franchise, every new game needs to figure out how to scare people who have played the previous games. Or else interest them in other ways.
Horror is really easy to overplay. If your game is too long, the scares stop working because the player gets used to them. If sequels just do the same thing as the last game, entire games can stop being effective. And once you start trying to reinvent things every game, they can end up losing their identity (see RE5 and 6).
Doing this every 12 months? Just no.
Resident Evil is an excellent example. Capcom has tried and failed to increase release frequency, but titles that actually sell are about two or three years apart no matter what they seem to do. And that is WITH their new formula of using two completely different styles to reduce the sameness of the titles.
If Konami wants to release more games, they should tap their other IPs, not oversaturate the already crowded horror genre even more.
Man those games are great. I recently-ish tried out one of the decompiled versions of the original after the source code leaked. It's still a lot of fun
What you describe is a huge part of vehicle racing in general. Getting into a flow state is fast. If you can stress an opponent out enough by threatening to overtake or even just keeping up, you can very often push them to start taking bigger risks and to drop out of that flow state
I actually played Deltarune on launch when the first demo thing released. It was a fun experience. It does give the vibe though of being a lot more refined. Definitely takes everything he’s learned from Undertale and put it to use in Deltarune
Me personally, I’ll never pre-order a game. Pre ordering is different from early access because i actually get the game even in a unfinished state.
All that said, it depends on the game. Timberborn has been the only early access game I felt has been worth it. The Devs are still putting out regular updates and have vastly improved the game since i bought it. Its been very fun to play from the beginning and has only gotten better.
Compare that to something like cyberpunk, yea I’m good. Couldn’t imagine how that must of felt to preorder that and get that mess on release. I think the main difference is the studio. AAA games I rarely buy anymore. Indie games though? Thats where I’m at.
for shooters its very intense. with into the radius I was practicing reload drills, and counting rounds as I shoot them so that I can keep one in the chamber and do it faster. knowing where all my gear is on my body so that I can grab things as I need them in a pinch. dropping clips on the ground as im reloading in a panic. practicing actually holding the gun and aligning the sights quickly.
bone lab had me smashing things over the head with the butt of the gun when they got too close to fire at them.
with a 2d shooter you are pointing and clicking a mouse and pressing r.
First person shooters are crazy. I love Onward and Pavlov for that. Actually aiming, crouching down, and physically reloading are things I can never go back from
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