Vampire Survivors. Don’t be fooled by videos, it looks intense but it arguably has more in common with incremental clicker games like cookie clicker than you might imagine.
Youtube-dl to download things in flac format from youtube (and sometimes rarely other sites when what i want isn’t on youtube, which is rare because people upload everything under the sun). I haven’t the need for anything more complicated.
Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they’re Quantum Reconstructors that need to be turned on in each level to use them, sometimes they’re Vita-Chambers ready to use, sometimes it’s your all-in-one utility companion Elizabeth with a medical bag. In all cases you’re free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
Do you mean you have to wait for your save to sync or it doesn’t pick up your save at all? If it’s the latter that sounds like a bug. Every time I sign in I have to wait about 30 seconds for the server to download my saves at the title screen.
I just got into Factorio, and I’m lucky I have other stuff going on in my life, because it’s such a big rabbit hole I don’t think I’d come out! I never played it or even knew what the game was about, but the announcement last week about the space expansion got me to download the demo.
The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you’re locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.
I’m grateful for activists, particularly those with a focus on archiving gaming. That’s another area where I think supporting Live Service Games might be shortsighted on the part of the consumer. By accepting it as a practice, ownership is ceded toward the publisher or creator. We’re less owners and more renters when it comes to gaming property.
I remember when I bought Street Fighter 2 for the SNES and realized, I no longer have to go to the arcade to play this game. I no longer have to submit an endless amount of quarters to play what I can play endlessly at home for a one-time fee. It was an amazing feeling. And with LSG it’s like we’re coming back around.
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