My only complaint is that (at least last time i checked) for version 3, there’s no option for multiplayer that isn’t a dedicated server or LAN, which sucks when you want to play with friends
Is it a separate library entry now? Last i checked you had to do some weird stuff with the launch options. If it’s that easy i might look into setting up a server to play with some friends
Truly a massive game that gets overshadowed by people talking about Factorio, which Factorio is of course a classic undoubtedly but Mindustry has been in pretty consistent development for years now and is a great game with a lot of good content, it deserves more attention!
I just wish the game was better set up for joysticks/gamepad control out of the box, last time I tried to set it up on my Steam Deck I got frustrated.
This is mostly for AAA games not so much indies… and not neccessarily just dying light
One thing about older games that tends to be better imo is the world design, even with the worse tech a lot of the time they feel more tightly designed around the mechanics, being more densely populated with content, instead of just being massive open worlds even when that doesn’t serve the gameplay loop, or having the far cry 5 “tackle zones in whatever order” thing, which just leads to them all feeling inconsequential and kinda samey, cause you don’t get zones designed for specific skills you pick up later etc. and in general newer games feel more homogenized imo, like every game is an open world first person shooter, with light RPG elements (unless it’s an online arena hero shooter), and what would’ve been the central mechanic boils down to a small part of it. so dying light for me feels like a parkour game while more of the modern games that feature those mechanics feel like games that happen to have parkour in them
Also in general older games feel less intrusive, newer games just have pop-ups and collectables and UI for every little thing all the time, it feels like it just wants you to buy a battlepass and DLC and whatever else
But where they are a lot worse is accesability. I mean dying light’s controller settings are weird, like you have 4 presets you can change, but you can’t bind the buttons individually, and some games I played don’t have options to rebind at all even if they detect the controller. I always end up just using steam input anyway tbh, but if not for that replaying those games would be a lot more painful, also I often find a lot of settings like FOV or whatever else lacking (dying light is fine in that regard :3), and there’s also things in a lot of older games where they don’t neccesarily remind you what quest you’re on, or teach you certain mechanics etc. So sometimes when I take a break from one for a while I end up needing to just run around or look up what im actually meant to be doing lol :3 maybe that’s just me
Though overall I do enjoy a lot of the older games more than modern ones in the AAA scene lol. I do still play a lot of modern indies as well :3
Good description of the problems! I don’t play many big games nowadays but the tutorialization definitely feels heavy handed. I’m reminded of the newer Doom games that want to make sure players don’t get confused with pops for every single enemy. I think it’s a result of trying to scoop up a wider net of players to recoup those crazy dev costs.
Accessibility is a big win, replaying older games is sometimes very jank because of how games have evolved!
A puzzle game where each (2D) map spawns with lasers and corresponding targets, and sometimes mirrors etc. You get to place some mirrors, T pieces, beam splitters etc. and have to fulfill each target.
There are so many clones of this out now it’s nigh impossible to find, especially as the game is literally just called Laser. This one’s also a clone I think but I just love this particular one.
I did recently finally find it again after more than a decade of looking.
Saaaame. And the online lobbies were such a blast. Good music, people somehow with colorful names, encouraging chat, 0 toxicity and random but good tracks.
It’s… an old game. Maybe it ran on DOS, but it sure was Windows 95 era.
It was a game for kids where you had to spell words. It took place in Africa I believe, because I remember vividly that there were hippos. You had to solve puzzles before spelling words.
I might be misremembering the following : you played as a boy with a loincloth. When you succeeded in solving a puzzle he rowed upstream on a raft. I think I remember a man with a mask, might have been the kid himself.
That’s about everything I remember about this. If someone knows anything…
For me it was a game that used to be on Adult Swim’s website, it was a top-down open world pizza delivery game in the style of the first two Grand Theft Auto games. You had to deliver pizzas to some funny characters without crashing and damaging them or running over too many pedestrians and getting caught by the police. With the exception of mimes and guys in hot dog costumes which gave you bonus points, of course. You’d get fired if you got caught by the police too many times or wreck too many pizzas.
Ended up finally finding it last year, it’s called Pizza City. It’s no longer on Adult Swim, but has thankfully been preserved on other sites like Kongregate and archive.org. Still holds up to this day as a fun game!
It was zool and commander keen for me. Hard to describe and find the answer on Google for odd candy mountain game and game with trees with weird ass eyes. Anyways, found it eventually lol
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