I know your question is likely rhetorical, but for the same reason. They improved on it enough to drown out the bad press and turn people’s opinions.
I think that both games are good games, and they’re both fun. They had to meet unrealistic release expectations both internally and externally so had a terrible experience at launch. There’s clearly more money in fixing the product and improving public opinion though, so they did.
I think people often forget that many games are the product of a really significant amount of people working for a significant amount of time, and that both the company paying them and the people working would like money to go in instead of out.
Selling entertainment/art is sometimes self contradicting.
They continued to work on the game years after its bad reception. They could have stopped and ignored it. But they worked on it and gave lot of free updates that changed the game dramatically. Other companies would ask money in form of DLC in example. The launch was a disaster and they deserved the hate. But the “redemption” is a different issue and they earned the good will.
I only played RPG Maker games when RPG Maker 2000 (and 2003) were the only ones available. And just recently tried out some later releases with the Open Source implementation of RPG Maker 2000/2003 called EasyRPG using RetroArch. :D As someone who is oldschool, my favorite games I played are Vampire’s Dawn and Chocobo Panic (and Chocobo Panic in Space). The Chocobo games aren’t RPGs at all, and are stylized Pac Man like games. There are a few German games I played (but never finished) and don’t remember the names anymore, mostly horror themed adventures… :-(
There are some modern RPG Maker games that look pretty “professional”. Need to play one to see how things have evolved.
Praise where praise is due: They did pump out a ton of free updates. Does this compensate for the terrible state the game was released in? That’s something everyone needs to judge for themselves imo.
Does the game have what they once promised now? Is it “good” yet? I think that’s a more difficult question. If I was to criticise Hello Games for anything, than that even now they have not met some of the expectations they set. At least not for me personally.
And I’m not talking about bs speculation or hype, I am talking about things they have said would be in the game, some of which are still not here, and many of them feel like an alpha version of what you would expect. I can’t help but feel disappointed even today.
Given the number of upvotes by posts, it seems that the reaction to Hello Game is a reflection to the industry rather than the actual quality of the game and the intention of Hello Games.
For the last decades they are a second party developer at best. And Nintendo owns 1/3 of the Pokémon Company. And another third is owned by Creatures which is independent from Nintendo only on paper.
The early Animal Crossings had working NES games in them you could get as in game items. Back before Nintendo learned they could endlessly monetize them. There’s an update for the latest Animal Crossing that adds them in, but they require a Nintendo Online subscription to play them, because if you aren’t paying rent for 3 decade old video games, what are you even doing?
For story driven ones i liked To the Moon, that others have mentioned, Finding Paradise, OneShot, and The coffin of andy and leyley (which is still ongoing). Some that have combat but are still focused on a story are Omori, and End roll. Almost all games where you go eventually go into someone’s mind, i’m noticing now.
Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It’s perfectly fine 99% of the time and the 1% it’s not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it’s come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn’t much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!
Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I’ve ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn’t actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.
When you compare that to what Hello Games has done with No Man’s Sky you will see why we celebrate them. This isn’t some exaggeration or accident. It’s years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.
Ah shit, yes, sorry about Cities Skyline 2, I liked Paradox when they were still small.
At the same time, Hello Games surely looks like a saint compared to AAA games. But coming from indie and open source games with long open betas and demos before they commit to commercial, the redemption arc looks…dramatic.
Those games don’t cost and are purely driven by passion as well.
I really want to like omori but it hit one of my biggest pet peeves in gaming. I abhor it when winning an “impossible” fight is mathematically possible to win but then the cutscene has you lose anyway. I dont have as much issue with actual impossible fights or fights with losing cutscenes after winning that game over on a loss. Its just fights that are meant to be impossible but arent, without changing any part of the outcome.
(Spoilers here for prospective players) Outside of the dream for the first time (assuming it happens more than once), I stocked up on medical supplies and unequipped the knife, and then beat Aubrey with my bare hands, and she still freaks out that I have a knife. Instantly lost my immersion and I dropped the game.
I dropped inscryption for the same reason when I won despite the static at the end of act 2 and the game doesn’t even acknowledge your success.
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