bin.pol.social

ICastFist, do games w Gaming Pet Peeves
@ICastFist@programming.dev avatar

Obligatory tutorials. Make it a choice.

QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.

“Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield

Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”

SanicHegehog, do gaming w "gaming is dead"

ffs let people enjoy things

gmtom, do gaming w It feels good to support

Reminder that steam strong arms indie Devs into doing these big sales in order to give them visibility on the Steam store.

Basically if you don’t do sales Steam wont show your game to anyone.

Angelevo,

Do you have a better method?

GreenKnight23,

I mean… yeah?

steam is running a business and game devs are too.

if you develop games because it’s a hobby, more power to you, but the platform you’re using (steam) requires capital to operate.

SoftestSapphic,
@SoftestSapphic@lemmy.world avatar

So who would see their game if Steam didn’t allow their game on their platform?

Seems like the devs would make way less money selling 0 copies

b34k,

I mean it’s that, or pay for marketing via other means. Either way, you’re spending money for exposure.

Grandwolf319, do gaming w It feels good to support

I feel like they cheat by keeping their regular price high.

Back in the day, a game was $60 new and $20 without sale after a few years.

IMO that’s still better than keeping your prices high and doing crazy sales. This way it gets lots of people to buy it out of impulse hence the popularity of the unplayed library meme.

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