bin.pol.social

Maiq, do games w Gaming Pet Peeves

Games that wont let you quit to desktop in game.

SpaceXplorer_8042,
@SpaceXplorer_8042@lemmy.zip avatar

Alaternatively, PUBG lets you quit to desktop from the in-game pause menu, and I’ve hit it accidentally so many times.

Doc_Crankenstein,

flashbacks to The Forest pause menu having the exit game button in the same place as the back button

So many times I backed out of settings by double clicking and accidentally closed the entire game and thus the multiplayer lobby I was hosting

Ashtear,

I’ve noticed this is especially bad in Japanese games for whatever reason.

SpaceXplorer_8042, do games w Gaming Pet Peeves
@SpaceXplorer_8042@lemmy.zip avatar
  • Follow this character to the objective
  • Walking
  • Too slow
  • Running
  • Too fast

jfkajfADAHSVb

RogueBanana,

And then there are games that seamlessly matches your pace and animation with the NPC once you get close to them. cooms

Kolanaki, do games w Gaming Pet Peeves
@Kolanaki@pawb.social avatar
  • No quit button or hiding it in the settings menus
  • No ability to rebind controls
  • Endless, unskippable intro videos
  • Taking control away to have a cutscene that is all dialogue and no action that could have just as easily been something you control as you walk and listen. Especially if it’s not even an in-engine, real-time scripted thing but a pre-rendered video that doesn’t even show your actual character as you have them dressed.
  • FOMO and most MTX in general.
  • No ping/latency stats for everyone on the server
Broadfern,
@Broadfern@lemmy.world avatar

Unskippable cutscenes absolutely need to die. Even on the first playthrough - give me the info I need in a notes section or something, but do not waste my limited time on this coil with slow “exposition.”

I usually quit those when they get too grating and move on, but it’s frustrating nonetheless.

SpaceXplorer_8042,
@SpaceXplorer_8042@lemmy.zip avatar

I’d say that viewing cutscenes on your first playthrough is appreciating the artistic intent that goes behind it.

Mad__vegan,

I just want to skip the dialogue once I’ve read the subtitles. Horizon does an incredible job at this. So many games could have gotten a 2nd playthrough from me to get the platinum if I could have skipped the dialogue and cut scenes

Broadfern, do games w Gaming Pet Peeves
@Broadfern@lemmy.world avatar

Lack of accessibility options, not unlike you.

Most games are better about this now, but subtitles, difficulty options, and the ability to turn off flashing lights are critical to the point I can’t play for long, sometimes at all without them.

Doc_Crankenstein,

Thank you for saying difficulty as an accessibility feature. So many people think difficulty is something inherent to a game’s design but completely miss the fact that difficulty is subjective.

Every game should have difficulty options. No exceptions.

SpaceXplorer_8042, do games w Samus Aran drawing I made
@SpaceXplorer_8042@lemmy.zip avatar

Great work!

Lembot_0005, do games w Gaming Pet Peeves

Showing a long plot-explaining intro right after start, before I have a chance to get to “options” and set the resolution, subtitles, etc. I also “love” unskippable short logo videos at start. And a few screens with only “press any button to continue”.

Doc_Crankenstein,

Unskipable splash screens are the worst.

kelpie_returns, do games w Gaming Pet Peeves

Artificial difficulty. If I can only finish a game by grinding for hours on end or after endless tedious fetch quests, I am going to be very disappointed. Like there’d better be something else real strong in the title’s favor or I’m likely to drop it altogether.

There was a time when making games more difficult by way of time investment made more sense from a design angle, but that time has long since passed. It’s just lazy design in 9/10 cases theses days.

Widdershins, do games w Gaming Pet Peeves
@Widdershins@lemmy.world avatar

I want to GIT GUD but I’m not the kind of person who can dodge and parry while managing a stamina bar. ER and DS games look awesome but I really can’t do much sightseeing in them. I tried Demon’s Souls, Dark Souls 3, and Elden Ring and in all of them I hit a wall against the first miniboss who I should be learning to parry on. I’ve always leaned toward dodging taking priority before parrying and a stamina bar limits that.

I recently played through Ghost of Tsushima and parried a thousand cuts. The game doesn’t have stamina though. I understand stamina as a game mechanic but find all it adds is tedium. There’s what I believe to be some good games hiding behind a stamina bar. I can enjoy the games until the stamina bar runs out and then I’ll be thinking about enjoying a different game.

Doc_Crankenstein,

Odd take. Resource management is key in a lot of games to the entire design of how they play.

I play heavy tank builds in those games and block/dodge instead of parrying. It’s just a different mindset I guess to enjoy that level of resource managing to know when to commit and when to back off and get defensive, especially when my attacks take a chunk of stamina and are slow to wind up. It forces the player to be strategic so you don’t leave yourself winded mid string.

I guess what I call strategic playing you call tedium. To each their own.

Tikiporch, do gaming w Link drawing I made

Bro, how do all your pieces come out so clean?

Blahnominous, do games w Gaming Pet Peeves

Only having one master audio slider. Please at least give me one for music, voice, and sound effect mixing separately.

yakko, do games w Samus Aran drawing I made

Such clean lines and effective shading. I’m in grey scale mode on my phone so at first I thought this was a photo of a metallic miniature. Really impressive work.

Davel23, do games w Gaming Pet Peeves

Overly-long, unskippable credits.

Pika, (edited ) do games w Gaming Pet Peeves
@Pika@sh.itjust.works avatar

unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You’re forced to try to split your attention between what interrupted you and the cutscene or restart and see the cutscene from the beginning again.

Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

Doc_Crankenstein,

All this. Everyone focuses on not being able to skip a cutscene but not being able to pause it is even worse for me, especially when trying to pause actually does skip the cutscene.

pasdechance, do games w Gaming Pet Peeves
@pasdechance@jlai.lu avatar
  • No quick restart options for arcade-style games like shmups
  • Games that end up being too easy once you unlock of figure out one mechanic or technique like dash-dodge or iframe rolling and now the entire game is just the same loop
  • Unskippable or long intros or cutscenes (I sold Guilty Gear Strive because of that eagle thing…)
  • The spam garbage ripoffs on the Nintendo eShop that shouldn’t be there
  • Code in a box
  • When DLC characters are visible on character select even if you didn’t buy them (looking at those 10 greyed-out characters on SF6 are so annoying)
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