Update: I bought it and it works fine. On windows, there’s no vibration, that only works on Linux.
Some games like fall guys are “too smart” and show prompts for a generic joypad instead of Xbox and so it says “press button 14” but who knows which button is internally referred as 14…
Minecraft feels a lot more polished, it has more content, and more players meaning higher chance of your friends being on there, and minetest is… free :3 so if you have minecraft or considering getting it you’re not losing anything by also trying the latter. I think the project is neat, but it was not something I could stick with for a long time
I would honestly follow where your community/friends are at. The minecraft modding community is extensive and amazing at bringing endless experiences to you, and the amount of active playthroughs willing to accept new members is likely higher on Minecraft than Minetest instances.
However, if you wish to develop and mod yourself rather than play on pre-existing modded and vanilla content, I could see some great experiences from joining a community on Minetest. But to me, Minetest is a development and educational tool, not a game.
Edit: I would highly recommend playing on the Java edition of the game, rather than bedrock, and feel free to take your time exploring the wealth of updates you likely missed.
Minecraft is better and has a massive community with a huge selection of mods. Luanti is free & open source but that's about it, it's neat but is ultimately just another Minecraft clone.
While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.
Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.
Its moddability/extensibility is way inferior to Minecraft, where you can change basically everything, including rendering, networking, main menu, sound engine, etc. Check my previous comment on my profile page.
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
Markdown treats a single newline as a space, so that already wrapped text doesn’t need to be rewrapped. If you want to have each item on one line, some options:
Two spaces before newline
<span style="color:#323232;">Foo << two spaces here
</span><span style="color:#323232;">Bar
</span>
I've noticed the slight increase in vertical space when I've used paragraph breaks in Markdown editors in the past and I thought it was some sort of rendering error. I feel like I've unlocked secret knowledge. Thanks for your post!
Free: Battle for Wesnoth is really great, I haven’t played it in a long time but it was already great like 10-15 years ago so it’s probably even better today, Nethack (if you don’t mind the starting difficulty and the “graphics”) is also great, VERY complex gameplay but very rewarding if you know it fairly well. Also saw a video of Xonotic today, looks also really good if you’re into fast multiplayer arena shooters (Quake-like). Heard positive things about 0 AD as well (Age of Empires-like). All of these are open source and in the extra repository on Arch.
Non-free but really cheap: Stardew Valley is probably great, I’ve never played it and it doesn’t look like my cup of tea but I’ve only heard positive things plus it’s like #1 or #2 rated on Steam, so it must be really good.
Non-free: Stellaris (got into it recently, great game and well-maintained Linux client (not at all common), much better than I expected, VERY complex and content-rich, quite expensive when you want all DLCs. It’s like a live service game, you’ll pay quite a bit if you want everything, but you also get tons of content). Also, Alien Isolation is one of my favorite single player horror games of all time and it also has a Linux client (which was a surprise for me) but that one is probably outdated and not maintained anymore by now I’d guess (but didn’t look it up) so it might be better to play the Windows client via Proton. I’m not up to date on that though - look it up. Oh, and POOLS also has a Linux client, that’s a great small walking simulator, “Backrooms”-like, very atmospheric and great visual design.
As others have said. Minecraft is the more known and established. Luanti is awesome though. It can do "Minecraft" and so much more. I'd say it really comes down to external factors.
Do your friends already play Minecraft. And if the don't, are they going to have money to put towards it? In the end there's nothing saying you can't do both. I will say this though. Installing and running a dedicated server for Minecraft, bedrock at least. Was way harder than luanti. But if you aren't planning on self hosting then you don't have to worry about that.
Idk if you can get these to work on the deck; they are not all sold on Steam and I don’t know how well they play with Linux, but here’s some to at least look into:
Planescape: Torment
Icewind Dale 1 & 2
Baldur’s Gate 1 & 2 (and 3 for that matter, which does for sure work on the deck)
Fallout 1 & 2
Neverwinter Nights (particularly its two big expansions)
feels too much like D&D
Well… Fuck. If you didn’t even like Disco Elysium there is no hope… 😩 All of these are literally D&D games except Fallout, which was based on GURPS.
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