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Ashtear, do games w Thoughts on Final Fantasy VII Remake

I had major problems with Remake myself, mostly stemming from punishing encounter design and them padding out a 6+ hour section into a full game. The catwalk lights, the lab, and other stuff obliterated the pacing, and it was painfully obvious how much better the dungeon design based on the original content was when compared to the new stuff.

The good news is, in Rebirth, that 1:1 remake feeling is front and center if you want it, instead supplemented this time by optional content. I felt like I had much more room to put together materia builds, and it has one of the best video game soundtracks I’ve ever heard. I’d be over the moon if they did a version of Final Fantasy VI that felt like most of Rebirth did.

Except for the limit breaks. Why they didn’t give those full target tracking and allowed them to whiff is an outright bizarre design decision (along with the constant splitting of the party).

aquinteros, do games w Thoughts on Final Fantasy VII Remake

I really enjoyed it, it’s different… and in higher difficulties is actually pretty challenging, you need to really plan out everything from your materia to your skill set. I had fun for a good … 200 hours I think. I haven’t played the second part though

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