If you’re a fan of Star Trek, they have quite a few excellent titles. Personal favs are Armada II (RTS), Bridge Commander (Ship Sim, even better with mods!), and Elite Force (you’re a Security officer on Voyager, FPS made by the Quake developers.
I don’t have too many good suggestions but mid-to-late game Satisfactory has some of the vibe you might be looking for, especially if you are able to have it run on a dedicated server while you are away.
It’s hella addictive and it might take 8 hours of playing to get to a point the factory can run completely on its own. It can be a bit complicated to get everything run at a good efficiency but it’s pretty much not required unless you a raging perfectionist.
Satisfactory is so good. One of my all-time favorites. I use a dedicated server when I play it, because I’ll play from a few different computers when I do. But resources stop pumping out if nobody is connected to it. Maybe there’s an option or a setting to keep things rolling, but that’s the default behavior – nobody connected the game effectively pauses.
Yes exactly. However, until you get coal power going, the factory runs on biofuel which you have to keep getting yourself or else it shuts down after a couple hours. Which is why I say mid to late game fits this best.
Once you do, then you can produce an unlimited amount of stuff as long as you have somewhere to store it (unlike Factorio that has limited resources) and use it to build whatever you think you need. The milestones get progressively more complex :/ but you have the leisure to complete it at whatever pace you like :)
Not quite what you’re looking for, but I think you might enjoy Worldbox for a nice and relaxed, long-term game! It’s a fun god game with the twist that the inhabitants of your worlds are alive and doing their own thing, be that farming, building cities and kingdoms, forming empires, or making alliances and waging wars all without your input (although you can meddle in the affairs of the world as much as you wish). It’s free (with a single $7 premium purchase if you love the game and want to support the dev).
It’s an older game, but I like to revisit pixel people every once in a while. It’s a mobile game with some mtx that you can ignore. It’s like a city builder where you can mix worker classes together to unlock new types of workers and subsequently new types of buildings to add to your city.
Have you heard of The Longing? It doesn’t tick all your boxes but it is definitely a long term game that has you make slow, real-time progress while the real time clock of 400 days is ticking down. Not really management sim progress though.
On the more managy side, I’ve had some fun with Factory Idle. Essentially mini-Factorio as an idle game.
Universal Paperclips! It’s an idle game that relies on you making smart planning decisions to optimize things, so there’s a degree of strategy that most of them lack.
Fotonica definitely deserves more love. A simple adrenaline-rush timing-based running game, but extremely addictive! Good for getting really into that hyperfocus zone.
Checkout Somerville. It has its quirks, but I loved it overall. If you’re familiar with the game Out of This World (often referred to as Another World and vice versa), you’ll probably dig it.
Another one I recommend is Planet of Lana. Lovely little story and easy gameplay. This one really grabbed me and was an enjoyable, short playthrough.
I went through a similar period. Played a handful of easy-to-pick-up short adventure games.
Quest for Glory 1 (called Hero’s Quest at release) shaped my humor and gave me a lifetime love of fantasy in general, my username is the name of one of the minor characters. I recently spent a couple hundred dollars on a painting because it reminded me of Erana’s Peace, a location in the game. Its sequels are great too.
Happy to see my boy Arcanum: Of Steamworks and Magick Obscura in there.
If you are not averse to 90’s isometric PC RPGs, it is a breathtaking journey through fantasy industrial revolution. Think mages, flintlocks, steram engines, and wonderfully elaborate facial hair. But also, think side-quests so good, they’d be the main attraction in some lesser games. Think evocative world-building scored by entirely by melancholic cellos, violins and violas. Think quests without any other markers than the clues indicated in your journal.
It’s not balanced by any means, you’ll need community patches for it to not die on you the second it launches, combat is good neither in the turn by turn or real time mode, and in the last stretch, the game looses quite a bit of its momentum. It takes quite a game to make all this unimportant in the face of everything else it does perfectly.
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