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JackbyDev, do gaming w Let's discuss: Half-Life

I have replayed Half Life 2 a few times. Some parts of the game feel really goofy now. There are many physics based puzzles in game. Like needing to weigh down a see saw like platform with cinder blocks to get across a gap. I think at the time these were really revolutionary, but they feel silly now. At the same time, I’m hard pressed to think of shooters that still include that type of puzzle (but I also don’t play many shooters nowadays).

sag, do gaming w Let's discuss: Half-Life

I only play Brutal Halflife.

stoy, (edited ) do gaming w Let's discuss: Half-Life

Watching the crazy speedruns of Half Life is mezmorizing.

This classic video of a segmented run is just stunning:

youtu.be/VtI5HM7GVGY

This is the current world record of an unsegmwnted run: youtu.be/nsr5qgpfaWI?

perishthethought,

Very cool. What makes a run segmented or not?

grrgyle,

Segments as in levels. So in segmented, you can try for example level 3 “Unforseen Conséquences” as many times as you like, and then pick your best time. In this way you can stitch together all your best times to make one segmented run.

Unsegmented I suppose just means a standard speed run: all in one session. If you get a bad time on level 12 you have to start all over at level 1.

perishthethought,

Gotcha. Thanks for the info

stoy,

If you get a bad time on level 3, you have plenty of chanses to recover on the next 9 levels.

Or, perhaps if you have a fantastic times on levels 3, 7 and 9 that earned time can be used to compensate on level 12, making the time possibly still good enough.

iamjackflack, do gaming w Let's discuss: Half-Life

That hl2 tech demo way back when. The graphics and physics engine update from old game to new (I mean really against anything current) was unreal! Holy shit I’ve ever been more pumped for a game in my life!

Found it - E3 from 2003 youtu.be/4ddJ1OKV63Q?si=GhIZZF1Xc4M8OZ6R

CaptainBasculin, do gaming w Let's discuss: Half-Life

Back when internet cafes were popular; this game right here was the cool shooter game being played.

A cafe near me would host monthly tournaments and would pay 3 times the hourly cost to the top three with nuke button banned. We weren’t really skilled in the game compared to the pro players; but we had our own weapons we were good at. I was good with SMG grenades and electric gun but never managed to hit top three; but all the matches were good times anyways.

There was a really good player that used arrow keys to look around instead of a mouse, and was insanely good with the railgun. Would somehow always end up at either first or second place. Wonder what’s he up to nowadays.

julianh, do gaming w Let's discuss: Half-Life

Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.

But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.

And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.

knokelmaat, do gaming w Let's discuss: Half-Life

I adore this series. I especially have very fond memories of the original. I did not play it on release (I was still a toddler then), but I got it through the Valve Bundle on Steam and played it through at least 5 times. I’ve had multiple times in my life were I didn’t have access to a powerful computer, but similar to DOOM, Half-Life will run on about anything. I remember one of my playtroughs being on a horrible windows 8 tablet, and still it looked and played amazingly :).

Half-Life 2 then just perfected an already strong original. There is something just so satisfying about the environmental design and linearity of the levels. You just push through and know that you will find enough in your surroundings to make it. I find it strange that there haven’t been that many clones since (first person exploration action games). Most games either are to linear (COD) or completely open world or become a full-on immersive sim.

If you have any recommendations, please share them. Dishonored gave me similar vibes, but I miss the simplicity of Half-Life.

cafuneandchill,

Black Mesa is an obvious recommendation, since it’s a modern take on the original Half-Life. Another game that I thought was similar to Half-Life in progression and physics emphasis was Prey (the 2007 Native American one)

TachyonTele,

I was a huge HL fan back in the day. I recently bought Black Mesa… and had it refunded pretty quickly. I played the demo… ten years ago? And enjoyed it then. But imo it just doesn’t hold up at all.

Cyv_,

I really enjoyed black mesa, they added some new stuff to the zen areas if I remember right.

SteposVenzny,

Too much new stuff. I think the fact that Xen existing was the difference between the free version and the paid version pushed them to pad Xen out way too far for fear that snappier pacing would feel like a ripoff.

JohnEdwa,

Xen was really rushed and shorter than originally intended in HL1 though, and part of the idea with BM was to flesh it out properly. Might have gone a bit too far, but it was also one of the few places in the project where they could truly come up with something new and unique, and not just redo what Valve had made before them.

Fizz,
@Fizz@lemmy.nz avatar

Maybe Dusk? It doesn’t have a puzzle element like half life but it’s got fun gunplay and movement and the art style is cool.

jcarax,

TLoU scratched a lot of the same itches, for me.

ReplicantBatty,

Hah, look at this n00b who didn’t even play HL as a toddler

/s

Corr, do gaming w Let's discuss: Half-Life

I played hl2 a long time ago (at least 10 years). It was a really good game when I played it and I suspect it will stand the test of time for a long while still.
That said, its not Something I’m especially interested in revisiting personally

Dave, do gaming w Let's discuss: Half-Life
@Dave@lemmy.nz avatar

I like the whole series. Others are talking about 1 and 2, so I’ll add Half-Life Alyx. It’s a VR game, and at the time the PC VR scene was almost all indie games. I remember working out that if I wanted to carry more stuff I didn’t need to worry about only being allowed to hold two grenades, I could just pick up a bucket, fill it with grenades, and carry that around.

I also remember being able to pick up pens and draw on a whiteboard.

I’m not sure how it holds up these days, but at the time it was quite the experience.

SteposVenzny,

How cheap is an adequate VR set these days? Probably still not cheap enough for this one game to justify the purchase, right?

Dave,
@Dave@lemmy.nz avatar

I can’t imagine it being worth it for one game. The occulus quest headsets are probably the cheapest entry point, especially second hand, but you also get Facebook lock in, and they sell them at a loss so they can better show you ads and make more money. So I’d only go for the quest if you are desperate 😆. Objectively the Quest 3 may be a better headset than the Valve Index, but that’s because the Index is like 4 years old at this point. Many people still think the Index is better, but it depends what your priorities are.

A new Index is still like $999 all these years later. You might be able to get a used one cheaper, but probably not super cheap if it still works well.

VR arcades exist, so it might make sense to find one and play the game there if they have it! However, part of the appeal of Alyx is the use of the Index controllers (Knuckles) that have finger tracking fancy stuff. Arcades might be using the Vive Pro, so you’d have to check if they have Alyx and if they have an Index you can play it on.

I guess this also applies to getting a Quest. It will be fun but not the full experience, Alyx was designed for the Index.

Geologist,

To provide a counterpoint, I think it can definitely be worth it to throw together a cheap VR setup for this game.

I personally went through Half-life Alyx on my original Oculus Rift CV1 and it was still an amazing experience. I don’t know where you live, but in my market a good condition CV1 is selling for about 10,000 yen (so that’s equivalent to 65 USD, but your market will probably vary).

This is PC VR though, so you’ll probably want a PC with at least a 1080-class GPU. Once you have the headset though there’s a few games from the same era which had simlarly incredible experiences like Lone Echo.

winety, do gaming w Let's discuss: Half-Life

I’ve only played the first few minutes of the first Half Life (I know, it’s on my list™). I had to turn off texture filtering immediately; the game looks terrible otherwise. Question: Why did games of this era (Morrowind also comes to mind) look this way, i.e. blurry?

SteposVenzny,

Blurry looks more realistic than blocky, especially on the low-resolution CRT monitors old games were designed for.

Now that we’ve got better screens and games with better graphics, we see early 3D as a stylized aesthetic and a lack of texture filtering fits that aesthetic better but these games’ actual goal they were made with was realism.

grrgyle, (edited )

I remember my friend’s brother secretly installed a graphics card on the family PC and we first noticed because when we started playing Half-Life one day it looked all smooth and "milky.

I think they did it because they could? Like more pixels = more hi def. But of course the textures weren’t actually high res, so everything is interpolated

RagnarokOnline, do gaming w Let's discuss: Earthbound / Mother

I shouldn’t be commenting here, but I will. I haven’t played Earthbound yet, but it’s one of the retro games I’m most looking forward to (besides FF6).

The music is so charming and the aesthetic is legendary.

That’s all I’ve got.

june,
@june@lemmy.dbzer0.com avatar

I shouldn’t be commenting here, but I will.

Hm? Can you explain? Or is it just because you haven’t played it yet?

RagnarokOnline,

Just cuz I haven’t played it yet. Feels like I’m not competent to really be able to discuss the game like someone who has.

june,
@june@lemmy.dbzer0.com avatar

You didn’t talk about anything you don’t know, and you mentioned you like the soundtrack. Seems like a good contribution to me!

FatTony, do gaming w Let's discuss: Earthbound / Mother

Am I the only one who just calls it “Earthbound Mother”?

ouRKaoS, do gaming w Let's discuss: Earthbound / Mother

I got SMAAAAAAASH…ed by a mouse.

skulblaka, do gaming w Let's discuss: Earthbound / Mother
@skulblaka@startrek.website avatar

I remember trying to play Earthbound when I was younger. The story is fascinating, I really want to love the game, but the actual gameplay didn’t really grab me. I remember getting to the first major town area and getting my ass beat by the gangsters or whoever that you need to fight there. Never made it past that point.

Any tips, if I wanted to pick it up again? Is this a game that expects you to grind? I found the early game to be really difficult, and I’m not usually one to be turned off by that but I really felt like I was hitting a brick wall and I think I must have missed something fundamental.

yukichigai,
@yukichigai@kbin.social avatar

Yeah, you do have to grind a bit. Nowhere near as much as some games (looking at you, basically every Final Fantasy game) but the leveling is designed around you doing some extra fights for XP. Every new area generally has a "grind spot" that is moderately to incredibly obvious, typically some grouping of enemies that are enough to fight but not enough to overwhelm you, placed within reasonable walking distance of a bed, hotel, or other way to refill your HP/MP for cheap/free.

For the first town, before you take on the punks roaming the streets you should get some levels fighting crows, dogs, and snakes up near your house. Once you can kill them in two turns or less head into town and try taking on a single punk. If you survive that fight without being nearly dead, keep fighting punks. If you almost die, go heal up and farm a little more. And if you DO die... well you only lose half the money you have on you, so as long as you keep most of it in the ATM you haven't lost much of anything.

blindsight,

There’s a double XP romhack.

“Skip the grind” romhacks are the only way I play a lot of JRPGs. I don’t want to mindlessly battle to advance in the game. I have better things to do with my time, like playing a wider selection of games. I don’t need games’ length padded!

Not sure if it’s needed for Earthbound, but I’d probably just use it anyway. Most games set up a good leveling curve, so double XP shouldn’t break the game even if it’s unnecessary.

yukichigai,
@yukichigai@kbin.social avatar

If you want to bypass grinding entirely then you'd need something like that, but it might trivialize certain parts of the game. Won't trivialize all of it though since several of the key fights rely on strategy.

blindsight,

I was curious, so I looked it up: Earthbound has a fairly gentle XP curve. Double XP takes you from level 33 to 40, assuming you play the same.

I haven’t played Earthbound enough to remember if there’s grinding, so idk if it’s necessary. In general, I tend to find the existence of double XP romhacks is usually enough to indicate that I’d rather use them, based on my playstyle preferences. Someone thought it was beneficial enough to put hours of work into!

GoOnASteamTrain, do gaming w Let's discuss: Earthbound / Mother

Heck yes! Earthbound! One of those games I felt was made perfectly to my taste :) funny, quirky, slightly uncomfortable… All great. :)

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