Honestly can’t imagine why I’d ever consider a new console anymore. Got a PS3 gifted recently and it’s been a blast, InFamous, Jak & Daxter HD Collection, Motorstorm og & Pacific Rift, Sonic Unleashed, original TLOU, Black Ops Zombies with couch co-op.
Even being beat up the thing looks sleek as ever, it’s a CECHK03, Piano Black with Silver trim, 80gb.
Chrome trim too gaudy, I said what I said smh.
It even streams game data straight from my home server (via PS3Netsrv in docker), no USB hard drive required, no FTP or file transfer, and it actually runs faster than off the internal HDD (for the same reason it ran faster off BDROMs).
The poor thing can even play videos off Jellyfin with DLNA and a lot of patience.
Set up a custom fan curve too. Wrote a custom bash script of curl requests to the webman API to simulate a YLOD to trigger panic attacks in visitors.
As far as modern games go, most games I play aren’t on any console at all, and I’ve no idea what exclusives (if any) the consoles have.
There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead
Some doubts:
Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful.
I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge.
I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles).
Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
We should assume that our chats/calls are being recorded on services like this. But why exactly is this done? Seems like it leaves a lot of liability on their end and then added costs for the storage of all that data.
Are they required to or are they selling the data?
I love my emulating devices that are full of nintendo games I may or may not have paid for. I definitely paidbthe emulation company, nintendo? Nodidtho
If your day is just starting, maybe you need a coffee. There’s a distinct difference between Aryan (or Aryen in French) and Ariane (or Ariane in French).
Different words in different languages sounding the same is a wild launch to a crusade in 2025. Wait until you hear about Ariana Grande… the most Grand of all the Aryans. I know the additional letters won’t fool you.
Why not invest in a bunch of the smaller companies like Rocket Factory Ausburg, PLD Space, MaiaSpace, HyImpulse, etc? They won’t all be successful, but if just a couple of them are, the competition would put Europe in a much stronger position than if they were to establish Euro-ULA.
I’m not sure we can afford an “either or” strategy.
We should be doing that, we should be doing euro-ULA, and we should be massively expanding (access to) launch infrastructure. There’s only so much you can do when your ranges are literally on the other side of the planet.
Despite including a numpad like the Intellivision controller, the GameStation Go doesn’t currently include any games from Atari’s recently purchased Intellivision library. But [YouTube reviewer who was hands-on at CES] GenXGrownUp says including those titles—alongside Atari Lynx and Jaguar games—is not “off the table yet” for the final release.
I only know of the Atari Lynx from reading about the history of Chip’s Challenge but I’d be interested in seeing that.
I think the size may have more to do with the team not splitting up the Unreal build paks. Haven’t checked how well it’s actually split up, but I can say that changing even one small thing could result in a giant update if that build has like one pak file with all the things in it. There are ways to configure it in the build but it’s not a magic toggle either. Worked with a studio handing off UE builds before that didn’t build the game in a split friendly way and it made every upload to S3 take forever cause there were only like two really giant paks.
Also makes me wonder, does Steam not do diff patch style updates for changes within individual files? If not, that could save a ton of bandwidth.
arstechnica.com
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