I love it and I notice when it’s absent. The coolest thing about games as an art medium is player choice and the potential to “break the game”. Playing in a way the developer didn’t intend is probably consistently the most fun I have in games, and advanced movement tech like crouch jumps almost always creates unintentional whackiness.
Strong recommend, I’ve already put more hours into the sequel than I did the first game. Nyx’s mirror is replaced with a card system that allows for a bit of build customization, you might really dig it!
I mean, it’s no Diablo but I love the Hades games. If you’re in it mostly for the progression and build construction than you won’t have a great time, but if you’re looking for SOLID arpg gameplay they’re a good fit.
There’s a lot more focus on clean movement, it’s very much an arpg through a roguelite lens rather than an mmo or pure arpg.
If GTA 5 came out today it wouldn’t be worth $60. The “big open sandbox” experience isn’t as big a pull as it used to be.
I bought 5 because it was “the next GTA” and I remembered having a good time with 4. Today it’s a little harder to remember the last time i even played a GTA game. 5 released a decade ago, 4 is going on 16 years old, fucken San Andreas turns 20 this year.
The next release is just gonna be GTA Online 2, we all know it already.
You can remap controllers on pc though, like at a system level if you use steam. I remember having to go through a whole rigamarole to customize controls for a mobile game that didn’t support controller, I had to use a weird third party tool that interpreted the controller input as virtual screen touches. It almost kinda worked lmao
Fucken Rae Dunn, dog. I knew a girl who had two kids straight out of high school and blew her entire income on trendy housewares for the apartment she could barely afford. When I broke contact she was buying halloween variants of serving dishes she had already never used. Last I heard her parents have those kids now.