New Vegas fits this bill, even quests with “happy” endings leave a sour taste in your mouth, or you putting everyone equally in a shitty situation because you abstained from choosing who to favor. Outer Worlds from the same devs has some quests like this, but the main quest itself is very obviously good people vs evil mega corp.
Games are an art form like any other, I don’t see people complaining there’s too many songs or too many movies, and it’s easier than ever to make one thanks to all the free engines, hobbyists make something, push it to itch.io and move on with their lives.
It is hardly incumbent on copyright owners, however, to challenge each and every actionable infringement. And there is nothing untoward about waiting to see whether an infringer’s exploitation undercuts the value of the copyrighted work, has no effect on the original work, or even complements it. Fan sites prompted by a book or film, for example, may benefit the copyright owner. See Wu, Tolerated Use, 31 Colum. J. L. & Arts 617, 619–620 (2008).
This is almost unheard of, I can only think of Project 1999 that is a classic Everquest 1 private server that also got a blessing from the owner. Meanwhile Ragnarok ones have an average lifespan of 2 years before gravity take them down.
I finally bought Skyrim Anniversary on the latest discount and was pleasantly surprised how stable it is compared to classic, I remember trying to mod the original one but I only got a buggy mess that didn’t even open most of the time and constantly CTDs.
But after a friend said how stable it is I dipped in after playing through his share of Special Edition, I was able to reach 100 mods and the game had a stable framerate and no crashes, so I bought the AE version since a mod I wanted to use required it and I’m having a blast now with 200 mods as an unarmed Monk.
During the valve panel on Tokyo Game Show, Harada from tekken said that the deck is now the main target for optimization for them, since it’s basically a console just not locked down.