I already made an uplay account, a social club account, an origin account, an epic account, I’m tired, I’m not making a CONSOLE account, I don’t have a playstation and I won’t have one since I’m against everything sony is doing to asian games.
Ryujinx runs very poorly on older cpus like ryzen 3200G, I played ToTK fine on Yuzu, but on ryujinx the game becomes a slideshow, I also can’t get 60fps on Princess Peach with it.
Currently, if you enable FSR 3.0 frame generation, you’re then locked into using the FSR upscaler, resulting in a noticeable loss of image quality. However, this decoupling of the two technologies means you can use AMD frame generation with Nvidia DLSS upscaling.
I see, yeah it’s complex, but people still think of devolver games as indies since they basically only help with marketing and localization I think? This discussion happened with Bastion too but the devs said Warner only helped them to get on consoles and steam, it was self-funded.
I thought all of those were undisputed indies? Also good one for recommending Recettear, the japanese indie scene is almost lost media since they used to sell their games as physical disks at events, very few ended up on steam, it’s a pain in the ass trying to find stuff that’s not on there.
Fight N Rage was my favorite beat’em up before Streets of Rage 4 released, made by mexicans I think, very stylish and manga influenced, tons of juggling and branching paths.
Valdis Story was the hollow knight of it’s generation, awesome metroidvania with great bosses and combat with good combos, but it didn’t get tiresome like castlevania mirror of fate because regular enemies weren’t health sponges, bosses were where you let loose.
Seems like Tomb raider collection was the fluke, because that one is almost perfect. But I tried out the dark forces remastered and was met with a godawful AI laser rifle with visible artifacts.