The 911 should have been, I remember doing the quest to get it and then hating the car lol.
The metros are exciting, I used a mod that put a system for it in the game and it was fun to use. Though, what I'm really looking for is the ability to ride as a passenger in cars any time!
It's a fun game. Part of its strength is the freedom it gives the players, I was playing with friends last night and we were having a blast. It's that mix of Phasmophobia fear and fun exploring.
I personally am not as big of fan of open random lobbies which is why I don't continue to play Phasma or likely this game, but they are great with friends. Excited for a VR version if they can make it work :)
I also enjoyed the game on release, I had very few bugs and the ones I did encounter I was able to work around in various ways. The most memorable one was a bug where killing the enemies would prevent the next objective from being scannable, preventing it from continuing and completion. Everything else was pretty minimal and I was able to 100% the game. Post game I spent modding which I also got a lot of enjoyment out of a little over 200 hours total in the game.
Haven't been able to get to Phantom Liberty yet, and I haven't started a new playthrough for the update be has I'm attached to my save (which is silly lol). I'll get to it.
I feel you on the lack of compelling FPS games these days though. Like Dishonored, but with guns!
It definitely should not. Gamers use it because there are a range of genres of game. JRPG's ala Monster Hunter and Disgaea are pretty much a 300 hour minimum. There is no way GTA ever produces something worth 300 hours of gameplay, the closest they've gotten is their Online versions which frankly, would be horrible if they were priced per hour.
Racing games would have very little merit in price per hour. Sports games probably in between.
Then there's the whole fact that pacing can be implemented at the whims of the creators. It takes 4 hours to get energy so you can continue? Well, that 4 hours of paid playtime baybee, payyup!
How about games with little to no story? Should the new CoD only be $25 because it's campaign sucks? It's short after all. Or will they try and include multiplayer time, you know, something independent and timeless. Will they become arcades and start charging you per round?
Horrible, horrible idea. No matter hour you look at it, hours per game are only good for gamers with specific intentions, be it their limited time, their desire to 100%, or to see if it simply respects their time in the first place.
This could either be really good or horrifically awful. However unlike The Witcher show, I feel like it has better chances. Source material doesn't matter too much in that V's story can be pretty dynamic with how its told and The Witcher has a very linear story line and strongly solidified characters.
Adapting existing stories and changing them has to be done really well for people to appreciate it and The Witcher just didn't have this going for it. 2077 on the other hand has so many places it could go, characters that we've yet to meet. I mean really they have all the options as long as the dialogue and delivery is done well.
It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.
If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.
The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.
I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.
VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.